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pettil's Issues

write <BUILDS DOES>

uses ?PAIRS in the compiler for DOES> ? Maybe not since it isn't immediate
: <BUILDS CREATE SMUDGE ;

only set VOCABS$ when CONTEXT changes

And make FIND walk through it with C@+ , not pull values like it's a stack
not every time through (FIND)

benefits: faster, cleaner FIND, better separation of duty
Also consider ONLY / ALSO at that point

datassette virtual memory design needs to work with a single tape drive

user is prompted to operate tape controls

  1. store source screens in a SEQ file
    an indefinite number of blocks can be loaded in PLAY mode
    FLUSH appends all modified buffers to the open file in RECORD mode
    BLOCK retrieves the nth block from the beginning of tape

  2. implement some type of fastloader

  3. copy ideas from Fig Forth 1.0 for PET
    http://cbm-hackers.2304266.n4.nabble.com/Forth-for-PET-WAS-Re-Commodore-8032-SK-tp4656548p4656551.html
    .d82 image at http://www.idealine.info/CBM/forth.d82

editor functions

write stories for:
editor displays an info page about the current screen
editor displays data blocks as read-only
editor STOP-CLR resets linewrap table and makes screen writeable

Make REHASH faster

do 31 passes where things are copied from SYMTABLE to PAD by size
do 16 passes where things are copied from PAD to SYMTABLE by hashcode

editor save/load/verify

swapzp to re-enable BASIC in case it fails
get warm start working to restore as much PETTIL state as possible in the event of rerunning from BASIC
prepend "@0:" to filename
string variables to hold default filename

STOP-N to name the blocks file (default PETTIL.FS)
STOP- to select a current device
STOP-? for info on the current file and current screen
filename and device
vm buffer size in bytes
vm start address
vm end address
number of blocks

nesting loads does not work properly

e.g. not start at the beginning of the screen. Maybe rethink use of >IN as BLK and >IN are saved to the return stack by LOAD

( screen 1 )
2 5 thru
7 load

( screen 2 )
... some code ...
( screen 3 )
... some code ...
( screen 4 )
... some code ...
( screen 5 )
... some code ...
( screen 6)
... something else ...
( screen 7 )
... more code ...

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