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android-mouse-cursor's Issues

Is it possible to run a self contained version?

A bit of a niche situation, but I'm trying to run the web version of FTL on my phone and it requires an external mouse in order to play the game properly. I have seen other projects that use accessibility options like Quick Cursor, but they appear to use touch commands as opposed to an actual cursor, so they aren't that helpful for my purposes.

My question is if the app could be self contained in a similar way to Quick Cursor or Reachability, but manipulate a proper cursor so that it will interact with the game?

Could music games use this project?

I want to use this project in my music game likes Project Sega or other,the issu is the game hasn a available element id,I want to click a coordinate or a zone ,Can this be achieved by using AccessibilityService? Thx!!

can I change the input way ?!

Hi, i found your code while i'm dinging online, really helpful.

I would like to change the way I input the command so instead of using python script, I would like to use the Gyroscope to move that cursor, but each time I try to inject the code with direct command it crash !!
` public void onSensorEvent (SensorEvent event) {
cursorLayout.x = cursorLayout.x - (int) event.values[0];
cursorLayout.y = cursorLayout.y + (int) event.values[1];
if (cursorLayout.x <= 20) {
cursorLayout.x = 20;

        }
        if (cursorLayout.x >= 10 - 20) {
            cursorLayout.x = 10 - 20;

        }
        if (cursorLayout.y<=  20) {
            cursorLayout.y =  20;

        }
        if (cursorLayout.y >= 10 - 20) {
            cursorLayout.y = 10 - 20;

        }

    windowManager.updateViewLayout(cursorView, cursorLayout);
}`

thanks in advance

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