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Automatically exported from code.google.com/p/cocos2d-windows-particle-editor
When you save an XML file, you do not use InvariantCulture. Therefore, on my
computer (French), float number are exported with commas instead of dots (0,25
instead of 0.25). This then creates problems when reading the files. You need
to change the following line in the WriteFloat method:
writer.WriteElementString( "real", val.ToString() );
to
writer.WriteElementString( "real", val.ToString( CultureInfo.InvariantCulture )
);
You also need to change when reading the number in ReadFloat:
return float.Parse(dict[name] );
to
return float.Parse(dict[name], CultureInfo.InvariantCulture );
Hope this helps,
Thanks!
Francois.
Original issue reported on code.google.com by [email protected]
on 28 Nov 2011 at 9:36
What steps will reproduce the problem?
1. cocos2dx2.0.1
2. fire.png
3.
What is the expected output? What do you see instead?
render onthing but can see the particle counts!
What version of the product are you using? On what operating system?
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 23 Aug 2012 at 5:03
Attachments:
What steps will reproduce the problem?
1. Load PLIST file with PNG file not in installation folder
What is the expected output? What do you see instead?
Particle emitter will be loaded normally. Instead, I get an error where the app
cannot find the texture file.
What version of the product are you using? On what operating system?
Using v1.1, in Win7
Please provide any additional information below.
I suppose the app needs to search for the texture file within the same
directory where the PLIST is located too and not just its own.
Original issue reported on code.google.com by [email protected]
on 27 Nov 2012 at 6:35
What steps will reproduce the problem?
1. 把右侧的 主要 - Mode 从Gravity改成Radius
2. 把SourcePositionX和SourcePositionY改成新的值
What is the expected output? What do you see instead?
期望看到画面上座标变成新的值
实际上没有变化
What version of the product are you using? On what operating system?
最新版v2.0.7,在Windows 7下
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 28 Jun 2013 at 2:24
What steps will reproduce the problem?
1. Modify source code to use 800x480
What is the expected output? What do you see instead?
The window would just become portrait, instead it takes up the whole window and
is weirdly scaled.
What version of the product are you using? On what operating system?
Newest, windows 7
Please provide any additional information below.
Modified in appdelegate
Original issue reported on code.google.com by [email protected]
on 3 Dec 2011 at 10:32
What steps will reproduce the problem?
1. Start the application
What is the expected output? What do you see instead?
English
What version of the product are you using? On what operating system?
Newest, windows 7
Please provide any additional information below.
Please add english, thank you
Original issue reported on code.google.com by [email protected]
on 3 Dec 2011 at 10:31
When I change DestBlendFunc or SrcBlendFunc in the editor, the particle system
running on the screen is not updating. The proper values are saved to the xml
file (and read from cocos2d-x), however.
Original issue reported on code.google.com by [email protected]
on 28 Nov 2011 at 9:39
What steps will reproduce the problem?
1. 打开一个以前保存好的plist文件
What is the expected output? What do you see instead?
期望在右侧看到正确的SourcePositionX和SourcePositionY。
实际上看到两者都是0。
What version of the product are you using? On what operating system?
最新版2.0.7,在Windows 7上。
Please provide any additional information below.
我看了你的源码:ParticleEditor/ParticleSystem.cs第423行开始的2行��
�码
SourcePositionX = ReadFloat(dict, "sourcePositionx");
SourcePositionY = ReadFloat(dict, "sourcePositiony");
应该去掉注释。否则打开时就不会读这2个值。
Original issue reported on code.google.com by [email protected]
on 28 Jun 2013 at 2:07
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