Comments (3)
I also removed the texture.recycle from the ObjParser, since this is now done
in addPostponedTexture
Original comment by [email protected]
on 8 Dec 2010 at 10:01
from min3d.
The fix doesn't work for md2 models. Can you please point me on the right track
for solving the md2 problem also?
I'm using an AsyncTask to do the init but the md2 animated objects have no
texture. Also even if I do the initial init without the asynctask, if I try
loading another md2 it loses the texture.
Thank you!
Original comment by [email protected]
on 1 Jul 2011 at 11:33
from min3d.
Can you send an example or tell us where you call your method
"addTextureIdPostponed" because I can not implement your method
Original comment by [email protected]
on 22 Jul 2011 at 8:53
from min3d.
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