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GoogleCodeExporter avatar GoogleCodeExporter commented on June 12, 2024
I also removed the texture.recycle from the ObjParser, since this is now done 
in addPostponedTexture

Original comment by [email protected] on 8 Dec 2010 at 10:01

from min3d.

GoogleCodeExporter avatar GoogleCodeExporter commented on June 12, 2024
The fix doesn't work for md2 models. Can you please point me on the right track 
for solving the md2 problem also?

I'm using an AsyncTask to do the init but the md2 animated objects have no 
texture. Also even if I do the initial init without the asynctask, if I try 
loading another md2 it loses the texture.

Thank you!

Original comment by [email protected] on 1 Jul 2011 at 11:33

from min3d.

GoogleCodeExporter avatar GoogleCodeExporter commented on June 12, 2024
Can you send an example or tell us where you call your method 
"addTextureIdPostponed" because I can not implement your method

Original comment by [email protected] on 22 Jul 2011 at 8:53

from min3d.

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