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GoogleCodeExporter avatar GoogleCodeExporter commented on June 12, 2024
Check issue 7 (marked as fixed but isn't). Object3DContainer doesn't clone the 
children, so the Object3D itself doesn't get copied.

Original comment by [email protected] on 20 Jan 2011 at 4:02

from min3d.

GoogleCodeExporter avatar GoogleCodeExporter commented on June 12, 2024
I confirm that it doesn't work, despite being marked as fixed.

Original comment by [email protected] on 7 Feb 2011 at 11:58

from min3d.

GoogleCodeExporter avatar GoogleCodeExporter commented on June 12, 2024
To fix it,add these for loops in both Clone methods(Object3d and 
Object3dContainers classes)

---------------------------------------------------------
Object3d Clone() method:
for(int i=0;i < this._children.size();i++)
            clone._children.add(this._children.get(i));
---------------------------------------------------------
Object3dContainer Clone() method:
for(int i = 0; i< this.numChildren();i++)
            clone.addChild(this.getChildAt(i));
---------------------------------------------------------


This will fix the problem.

Original comment by [email protected] on 14 Feb 2011 at 2:27

from min3d.

GoogleCodeExporter avatar GoogleCodeExporter commented on June 12, 2024
Should be fixed now. Thanks all.

Original comment by [email protected] on 20 Feb 2011 at 8:05

  • Changed state: Fixed

from min3d.

GoogleCodeExporter avatar GoogleCodeExporter commented on June 12, 2024
Hmm ... I considered Min3D to be dead after weeks of no reaction and now I'm 
using AndEngine but I will keep watching any progress and get back to this nice 
project in case I actually need 3D.

Original comment by [email protected] on 20 Mar 2011 at 6:02

from min3d.

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