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Hi
This is just a warning / reminder, maybe you are already aware of this.
I got a email from Google saying this:
Version 6.4.1 and earlier versions of Google ads SDK for mobile (Android) will become obsolete on September 15, 2016. To ensure that your ads continue after September 15, 2016, update your Google Ads SDK Mobile to version 7.0.0 or later.
Is this cn1lib ready for this?
Shai suggested cocoapods to make the project safe for future releases, although I understand that this solutions will be for iOS only.
https://www.codenameone.com/blog/cocoapods.html
Thanks
It seems that consecutive Facebook login work every only every other attempt.
- if the user signs in with Facebook from the first screen everything works
fine: he is redirected to the main screen of the app and in the My Account
section from the menu he can see his Facebook credentials (user name and
profile picture) and the log out button.
- the user can choose to log out from Facebook by clicking the "Log out"
button. Once this happens, the view is refreshed and the "sign in with
Facebook" button is shown instead of the "Log out" button. If he chooses to log
in again with Facebook, the log in fails. I can't see any error messages. The
user is just left in the same screen. Only, when he clicks "sign in with
Facebook" button for the third time he is actually logged in and the screen is
refreshed showing him the Facebook credentials.
This behavior is repetitive, meaning the log in always works the first time,
the third time, the fifth time etc but it always fails the second time, the
fourth time, the sixth time etc.
Facebook log in is done like this:
FacebookConnect connect = FacebookConnect.getInstance();
if (connect.isFacebookSDKSupported()) {
connect.setCallback(new LoginCallback() {
@Override
public void loginFailed(String errorMessage) {
Log.p("Login failed: " + errorMessage);
}
@Override
public void loginSuccessful() {
Log.p("Success");
}
});
connect.login();
Please note that when the login fails the error message from loginFailed() is
blank.
This problem only appears on IOS. On Android the same code works as expected.
Tested on iPad Air with IOS version 8.0.2.
Original issue reported on code.google.com by [email protected]
on 15 Jan 2015 at 8:34
I tried compiling for iOS with this library about a week ago (with the new iOS compile setup), and it fails. But it compiles without errors for the simulator and Android. Not sure if this means it is an issue with the library or the XCODE 10.1 compile setup.
If I make a call to showAdIfLoaded() or loadAndShow() there is currently no
callback to know if the user has returned from the ad (timeout or clicking on
the 'X')
For example, if I'm trying to show an ad between levels in my app, how could I
know when to begin the next level? Everything happens asynchronously.
I've found a temporary solution, but all of this would be easily solved if the
showAdIFLoaded() or loadAndShow() could block until the user returns from
viewing the ad.
Original issue reported on code.google.com by [email protected]
on 9 Feb 2015 at 11:06
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