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This project forked from thinkinvis/ror2-classicitems

3.0 3.0 0.0 62.02 MB

A mod for Risk of Rain 2 that extends ThinkInvis.ClassicItems.

Home Page: https://cheeeeeeeeeen.github.io/RoR2-ClassicItems/

License: GNU General Public License v3.0

C# 100.00%
api artifact artifacts bepinex blancfaye7 chen chenshelpers classicitems extension item items mod r2api riskofrain riskofrain2 thinkinvis thinkinvisible tiler2

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ror2-classicitems's Issues

Shattered Mirror

i of thought of a method for how Shattered Mirror could be transferred over to 3D - for the active period you have a friendly doppleganger (from that one artifact) at the end of the duration it dies. If the equipment is doubled or used again before the duration is over the duration is extended

Dead Man's Foot not exploding

There are some cases where Dead Man's Foot would enter Pre-Detonate, but it will stop there and not explode at all.

  • Check for exceptions when this happens.

Suggestions: Add Toxic Worm

Toxic Worm to cycle between the names Toxic Worm and Centipede to elude to the bug from the first game.

This one is a bit of a stretch but would be cool if alongside the Ifrit's Horn item you added Ifrit as a boss you can run into.

Arms Race [Config Option]

Arms Race I feel, should work with certain allies [Squid Polyp, specifically], but because it's meant for drones, I don't think it'd fit into the mod as the default functionality.

Distortion artifact exception

@Chen Sorry for not having a full log, but I keep seeing an NRE pop up when I'm teleporting to a new stage in singleplayer.
[Error: Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Chen.ClassicItems.Artifacts.Distortion.CameraRigController_onCameraTargetChanged (RoR2.CameraRigController arg1, UnityEngine.GameObject arg2) (at :0)
RoR2.CameraRigController.set_target (UnityEngine.GameObject value) (at <0f44b36eaa194934bb127b3fdd08e444>:0)
RoR2.CameraRigController.Update () (at <0f44b36eaa194934bb127b3fdd08e444>:0)

  • Wonda#2184

Command Lunar Essences Not Working.

Describe the Bug

When you have the Artifact of Command on, you can't choose any passive lunars (the pool is empty) or active lunars (It takes from the default equipment pool)

To Reproduce

Steps to reproduce the behavior:

  1. Turn on Command
  2. Start a run
  3. Open a Lunar Pod
  4. Interact with Command essence

Expected Behavior

For lunar essences to show the correct pool of items

Console Log

I won't be able to provide one until around 2:00pm pst today due to an ethernet outage

mod loader issue.

Describe the Bug

can't download the mod on the manager, it freezes it when ever i try.

To Reproduce

Steps to reproduce the behavior:

  1. Go to mod manager
  2. Click on your mod
  3. download
  4. and apply.

Expected Behavior

Freezes the client once you click apply and it tries to download and install the mod.

Thallium debuff not doing anything on players.

Describe the Bug

When the thallium item is gotten by enemies, the debuff doesn't affect players.

To Reproduce

Steps to reproduce the behavior:

  1. Turn on Evolution Artifact,
  2. Wait until they get Thallium
  3. Get the debuff inflicted on you

Expected Behavior

Players should experience the effects of the debuff.

Improvement for Dead Man's Foot

Write a custom DoT code like how Thallium was implemented. Add a component to the mine that contains the base damage on owner loss so that there is no need for a an owner to get the damage.

Add a config for Dead man's Foot about this. Whether if they will still be destroyed on owner loss or not.

Incinerator Drone "Lag" Spike

Are you aware of the huge lag spikes with incinerator drones and multiples/options?
- Nemo#0010

It is unclear if it's a ping spike, or an FPS drop.

Classic Items: Artifact of Origin

Original Issue details here: cheeeeeeeeeen/RoR2-ChensGradiusMod#3

"Every 10 minutes, an imp overlord(potentially renamed to "Imp Vanguard") and three regular imps will enter the map. The Vengeance screen effect will occur as well until they are defeated. The Overlord has a red item and uses it. The regular imps have green items(one each) that they also make use of. These items are dropped when their respective holder is slain. The Overlord counts as a boss and will have its health bar displayed prominently on the screen. Armor piercing rounds will deal bonus damage, as is the case normally for bosses."

- @ashleywest21 (https://github.com/ashleywest21)

Recolor the mines

Recolor the mines so that can be differentiated from one another.

Dead Man's Foot has no explosion effect

Describe the Bug

No explosion effect when the mine explodes. Looks awkward.

Expected Behavior

There should at least be an explosion effect. Minor detail.

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