i of thought of a method for how Shattered Mirror could be transferred over to 3D - for the active period you have a friendly doppleganger (from that one artifact) at the end of the duration it dies. If the equipment is doubled or used again before the duration is over the duration is extended
I don't use classic item by thinkinvis anymore for many reasons.(bugs, Op stuff,...) I know i can disable every aspect of the mod in cfgs but they load anyway sort of.
In any case Thx for the mod
Arms Race I feel, should work with certain allies [Squid Polyp, specifically], but because it's meant for drones, I don't think it'd fit into the mod as the default functionality.
@Chen Sorry for not having a full log, but I keep seeing an NRE pop up when I'm teleporting to a new stage in singleplayer.
[Error: Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Chen.ClassicItems.Artifacts.Distortion.CameraRigController_onCameraTargetChanged (RoR2.CameraRigController arg1, UnityEngine.GameObject arg2) (at :0)
RoR2.CameraRigController.set_target (UnityEngine.GameObject value) (at <0f44b36eaa194934bb127b3fdd08e444>:0)
RoR2.CameraRigController.Update () (at <0f44b36eaa194934bb127b3fdd08e444>:0)
When you have the Artifact of Command on, you can't choose any passive lunars (the pool is empty) or active lunars (It takes from the default equipment pool)
To Reproduce
Steps to reproduce the behavior:
Turn on Command
Start a run
Open a Lunar Pod
Interact with Command essence
Expected Behavior
For lunar essences to show the correct pool of items
Console Log
I won't be able to provide one until around 2:00pm pst today due to an ethernet outage
Write a custom DoT code like how Thallium was implemented. Add a component to the mine that contains the base damage on owner loss so that there is no need for a an owner to get the damage.
Add a config for Dead man's Foot about this. Whether if they will still be destroyed on owner loss or not.
"Every 10 minutes, an imp overlord(potentially renamed to "Imp Vanguard") and three regular imps will enter the map. The Vengeance screen effect will occur as well until they are defeated. The Overlord has a red item and uses it. The regular imps have green items(one each) that they also make use of. These items are dropped when their respective holder is slain. The Overlord counts as a boss and will have its health bar displayed prominently on the screen. Armor piercing rounds will deal bonus damage, as is the case normally for bosses."