cheeeeeeeeeen / ror2-chensminionretarget Goto Github PK
View Code? Open in Web Editor NEWAllows minions to prioritize attacking a pinged target. They will only follow their master/owner.
License: GNU General Public License v3.0
Allows minions to prioritize attacking a pinged target. They will only follow their master/owner.
License: GNU General Public License v3.0
Drones and PlayerBots get stuck all the time. I was wondering if telling them to move some place or forcing them to make a direct line to the targeted enemy work.
Targeting an enemy/location would force the bot to move there ASAP, as long as they are outside a certain range.
There are none.
Add any other context or screenshots about the feature request here.
currentEnemy
from field to property. So the mod doesn't work at all.[Error : Unity Log] MissingFieldException: Field 'RoR2.CharacterAI.BaseAI.currentEnemy' not found.
Stack trace:
DMD<>?1167836672.Hook<RoR2.CharacterAI.BaseAI::EvaluateSkillDrivers>?-501121024 (RoR2.CharacterAI.BaseAI ) (at <873019a913634471bdd11a8386c8ca1a>:IL_0014)
DMD<>?1167836672.Glue:ThiscallStructRetPtr<RoR2.CharacterAI.BaseAI::EvaluateSkillDrivers,DMD<>?1167836672::Hook<RoR2.CharacterAI.BaseAI::EvaluateSkillDrivers>?-501121024> (RoR2.CharacterAI.BaseAI , RoR2.CharacterAI.BaseAI+SkillDriverEvaluation& ) (at <ac0af3cef06f4a9492f338fe1c870550>:IL_0000)
RoR2.CharacterAI.BaseAI.FixedUpdate () (at <da7c19fa62814b28bdb8f3a9223868e1>:IL_014F)
if (skillDriverEval.dominantSkillDriver.maxDistanceSqr > (targetPosition - selfPosition).sqrMagnitude && self.HasLOS(targetPosition))
At least from my testing, I couldn't get it to work properly otherwise.
A clear and concise description of what the bug is.
Steps to reproduce the behavior:
A clear and concise description of what you expected to happen.
Please include a link or embed of a FULL console log file from a run of the game where the bug happened. This will provide a versioned mod list, and possibly other important information about the bug.
To retrieve console logs: A log from the most recent run of the game will be stored in .../Risk of Rain 2/BepInEx/LogOutput.log
. If using r2modman, go to Settings > Browse profile folder > Profile Folder/BepInEx/LogOutput.log
instead.
If the bug only happens in multiplayer: try to provide console logs from both client and server.
If the log file is too big to post: this may be because of a once-per-frame error message. In this case, immediately close the game once the bug occurs to reduce log file size.
Add any other context about the problem here (screenshots, etc.).
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