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View Code? Open in Web Editor NEWA Risk of Rain 2 mod that simply changes the limit of Engineer's mines.
License: GNU General Public License v3.0
A Risk of Rain 2 mod that simply changes the limit of Engineer's mines.
License: GNU General Public License v3.0
I had seen that your mod makes the limit of Engineer's turrets/mines configurable so. I believe i am able be able to change the limit of Engineer's turrets and mines but i cannot find how to.
When I got this mod, I was really excited to be able to place more than 4 mines because that felt underwhelming for a character based around trapping and area denial tactics, but then when I got it, I realized that it violated my rule of not making a character OVERpowered. I want to play a character that is fun and engaging.
I would love for the config to contain an option to set the initial limit for the mine ability's max charges. I don't want to hold 50 mines at once and immediately charge up to that many at the beginning of each stage, but I still want to be able to place a configurable amount of TOTAL mines. I'd LOVE to have only 5 charges and to be able to use backup mags to great effect to get a higher charge limit, but also be able to place 20 or so mines at a single time.
I can't think of any other feature that would rectify that feeling of Engi either being far too powerful or rather limited in his options. If you had potential to use Engi's mines to greater effect, then maybe it would mean his mobile turrets aren't a complete waste. So to be able to use the mod in the way I've described is kind of an all-or-nothing for me. If it isn't possible or worth doing, that's totally fine and I respect it, but if you could, it would greatly improve my experience while playing Engi.
I appreciate you just reading my request in the first place, it's super cool of you to leave yourself open to feature requests to help people get more out of modded RoR2. Thanks :3
Not to be that guy, but is there any chance you could clone and modify this mod for turrets instead of mines? I would very much appreciate it.
When the regular mines are edited in the config file, the changes apply. When you edit the spider mines, the changes to the number stored or deployed on the field are shown in the description. However, the amount of spider mines you can store do not apply and it remains as 4 by default.
I hope you fix it soon. <3
It seems the mobile turret storage is unaffected when the turret storage limit is changed. Is there a way to adjust this? I can't seem to find an explanation anywhere for this so I apologize if this has already been fixed elsewhere.
Lysate Cells are a new item in the game, from the SotV DLC, that affect engineer to place 1+ extra sentry in the field. As well as increasing the sentry stored as well depending how many stacks of the cells you have.
The Lysate Cell only adds 1 sentry extra in the field, adding to 3. So I was hoping we could change that where from then on, we could place as many as your mod limits in configs. Giving us the ability to place 4 in the field. Or unlimited depending how many fuel cells you acquire to increase the Lysate Cells stack.
I love using this mod, and looking forward for a response.
I can't figure out how to use this mod at all. I know there's a config file somewhere...
Some additional documentation would be great!
You could also add an in-game menu.
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