Git Product home page Git Product logo

ror2-chensminelimitchanger's People

Watchers

 avatar

ror2-chensminelimitchanger's Issues

limit of Engineer turrets/mines

I had seen that your mod makes the limit of Engineer's turrets/mines configurable so. I believe i am able be able to change the limit of Engineer's turrets and mines but i cannot find how to.

Initial Mine value configuration

Is your feature request related to a problem? Please describe.

When I got this mod, I was really excited to be able to place more than 4 mines because that felt underwhelming for a character based around trapping and area denial tactics, but then when I got it, I realized that it violated my rule of not making a character OVERpowered. I want to play a character that is fun and engaging.

Describe the solution you'd like

I would love for the config to contain an option to set the initial limit for the mine ability's max charges. I don't want to hold 50 mines at once and immediately charge up to that many at the beginning of each stage, but I still want to be able to place a configurable amount of TOTAL mines. I'd LOVE to have only 5 charges and to be able to use backup mags to great effect to get a higher charge limit, but also be able to place 20 or so mines at a single time.

Describe alternatives you've considered

I can't think of any other feature that would rectify that feeling of Engi either being far too powerful or rather limited in his options. If you had potential to use Engi's mines to greater effect, then maybe it would mean his mobile turrets aren't a complete waste. So to be able to use the mod in the way I've described is kind of an all-or-nothing for me. If it isn't possible or worth doing, that's totally fine and I respect it, but if you could, it would greatly improve my experience while playing Engi.

Additional context

I appreciate you just reading my request in the first place, it's super cool of you to leave yourself open to feature requests to help people get more out of modded RoR2. Thanks :3

Modify for turrets?

Not to be that guy, but is there any chance you could clone and modify this mod for turrets instead of mines? I would very much appreciate it.

Spider Mine Error

The Bug with Stored Spider Mines

When the regular mines are edited in the config file, the changes apply. When you edit the spider mines, the changes to the number stored or deployed on the field are shown in the description. However, the amount of spider mines you can store do not apply and it remains as 4 by default.

I hope you fix it soon. <3

Mobile Turret Storage Unaffected

It seems the mobile turret storage is unaffected when the turret storage limit is changed. Is there a way to adjust this? I can't seem to find an explanation anywhere for this so I apologize if this has already been fixed elsewhere.

I suggest an option to change how the Lysate Cells work.

Lysate Cells are a new item in the game, from the SotV DLC, that affect engineer to place 1+ extra sentry in the field. As well as increasing the sentry stored as well depending how many stacks of the cells you have.

The Lysate Cell only adds 1 sentry extra in the field, adding to 3. So I was hoping we could change that where from then on, we could place as many as your mod limits in configs. Giving us the ability to place 4 in the field. Or unlimited depending how many fuel cells you acquire to increase the Lysate Cells stack.

I love using this mod, and looking forward for a response.

More docs, please!

Is your feature request related to a problem? Please describe.

I can't figure out how to use this mod at all. I know there's a config file somewhere...

Describe the solution you'd like

Some additional documentation would be great!

Describe alternatives you've considered

You could also add an in-game menu.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.