Before using this project, it is recommended that you read the entire Verbot 4 manual.
This example demonstrates how to dynamically create a *.VKB file and how to use it. You can check the result on the Unity 3D console.
This example demonstrates how to load an array of *.VKB files.
This example demonstrates how you can compile your *.VKB file to a compiled file, the *.CKB file. If you try to load a * .CKB file compiled by another program, you probably will not succeed.
This example demonstrates how to load an array of *.CKB files.