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jh-mods's Issues

Feature request: allow for more than 4 active skills

In the base game, the player cannot have more than 4 active skills at the same time, but it can happen with mods.
I guess the main restriction is the controller scheme that allows for only four buttons. Maybe there could be a modal window so the player can chose the skill to use when there are more than 4?

Feature request: local storage for mods

There are many reasons a mod could profit from some local storage:

  • saving custom medals
  • saving custom settings
  • allowing bones files
    Etc.
    On the API side, it could just be a "load_storage(string)" and "save_storage(string)" that load or save a Lua table. This would be included in the player.dat.

Feature request: ignore .git when uploading

My HellpediaCE mods directory size is 75KB (for the sources) + 1.4MB for the .git directory. I guess I’m not the only one to use a repository to manage my code, so I propose to ignore the .git folder while uploading a mod. Maybe it could help stay within Steam quotas (not sure if that’s a concern).

cpiod

Feature request: disable achievements on demand

Afaik, playing with mods still affect scoretables, player data and achievements update.

Since automatically assessing whether a mod is cheating or not is tricky, the game could expose a function to disable these updates, so each modder can chose whether their mod should be considered cheating or not.

Bug: text.lua in mods is not loaded

text.lua is supposed to be loaded when placed in the mod directory (next to main.lua), but it is not.
I experimented with the following text.lua:

nova.log("Hello from text.lua")
strings.ui.game.main_menu.help="HellpediaCE"
strings.ui.game.ingame_menu.help=" HellpediaCE "

Neither the log nor the change of strings occur.

cpiod

Feature Request: JH lua linter

It would be nice if I could pass a lua to a JH command line argument and have it lint it for me and output mistakes, just to shorten the change file, crash game, read crash log, repeat loop.

Feature request: scrolling in UI

A feature request for modding: scrolling in UI.

Currently, a few UI have scrolling, like the load game UI:
image
In this example, the player can easily check all his saves.

The challenge selection UI does not have scrolling: if there are too many challenges, the user can still select the challenge they want but the left part of the UI won’t scroll down.
image

Here is a list of some UI that could benefit from scrolling for modding purpose:

  • challenge selection
  • trial selection
  • help menu (for HellpediaCE notably)
  • list of traits

cpiod

Feature Request: log object to string method

It would be useful when using nova.log to write out the equivalent of a json representation of a table or object to allow for easier inspection of an objects fields and children's fields.

Feature request: API to write player-bots

(Continuation of this discussion.)

It would be amazing to code bots that control the player/"jupiterhell-guy". I envision this task could be used in educational tasks such as path finding, rule-based AI, and even neural networks.

Other examples from around the web:

Some ways to do this today without code changes (hacky & time expensive):

  • Use computer vision or similar technique to compute state from the video output
  • Monitor JH's memory for internal state changes

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