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PlayerUnknown's Battlegrounds & Fortnite | Terrain Maps - Heights and Normals
I was wondering: do you have regular color PNGs of the same exact dimensions and resolution of each of the height maps? I'd like to correlate the color pngs to the height values in the height maps if possible
Hey,
awesome that you found and extracted the fortnite height map.
Do you think there's a way to to convert that into SRTM data?
I'd like to import it into my osm database for a project of mine.
Julian
How can we export the lods(buildings) and arrange them correctly
Can this be used to extract normal map tiles from PUBG? Instead of just height data? I am wanting to extract the map tiles to show the map like you would see it in game.
How did you know where the Parts of the Image must be set? Or can you program a Code so that the little Alpha Map pictures are converted to one Alpha Map picture, because in the folders are the Alpha Map Pictures too?
Thanks
I executed all steps and executed py file but got assertionerror
File "C:\Users\username\Desktop\Erangel\Art\Heightmap\pubg-tga-slice.py", line 43, in
assert os.path.isdir(args.umodel_export_path)
AssertionError
solved
have to execute file in UmodelExport folder which contains "UmodelExport\Maps\Erangel\Art\Heightmap, UmodelExport\Maps\Desert\Art\Heightmap"
recent version of UEView creates "Game" folder as root not "UmodelExport"
Hey man, is there any sort of way to do this for Fortnites map?, maps can be found in the pak files with umodel at,
Athena/Maps/Landscape/Athena_Terrain_LS_00.umap
Athena/Maps/Landscape/Athena_Terrain_LS_01.umap
Athena/Maps/Landscape/Athena_Terrain_LS_02.umap
Athena/Maps/Landscape/Athena_Terrain_LS_03.umap
Athena/Maps/Landscape/Athena_Terrain_LS_04.umap
Athena/Maps/Landscape/Athena_Terrain_LS_05.umap
each Texture2D makes comes out has 128x128px (and there is alot in one umap alone) , so not sure if it is has easily has you did PUBG Maps.
Thanks..
Hello can you make the chapter 1 season 2 map please ?
Sometime ago when I found this there used to be the height and normal for Erangel, but only the previews are left? Can you provide me with them please?
Hi,
Thank you for the DIY! Can you help with the new map Sahok aka savage? The heightmap files are exported slightly different for it. When I try to modify the python to allow for it I end up with an image with stitching that is off. I'm not sure how to adjust the script accordingly.
File structure of new map(the old maps are HeightMap_x0_y0_01_sharedAssets):
HeightMap_x0_y0_sharedAssets
HeightMap_x0_y1_sharedAssets
HeightMap_x0_y2_sharedAssets
HeightMap_x0_y3_sharedAssets
HeightMap_x1_y0_sharedAssets
HeightMap_x1_y1_sharedAssets
HeightMap_x1_y2_sharedAssets
HeightMap_x1_y3_sharedAssets
HeightMap_x2_y0_sharedAssets
HeightMap_x2_y1_sharedAssets
HeightMap_x2_y2_sharedAssets
HeightMap_x2_y3_sharedAssets
HeightMap_x3_y0_sharedAssets
HeightMap_x3_y1_sharedAssets
HeightMap_x3_y2_sharedAssets
HeightMap_x3_y3_sharedAssets
my modifications:
tslHeightmapPathsByMap = {
'erangel' : r'Maps\Erangel\Art\Heightmap',
'savage' : r'Maps\Savage\Art\Heightmap',
'miramar' : r'Maps\Desert\Art\Heightmap' }
Added savage to PathsByMap
asset_path = os.path.join(umodel_heightmap_path, 'Heightmap_x%d_y%d_sharedAssets\Texture2D_%d.tga')
removed 0%d from asset_path
tile_path = asset_path % (offsets[0], offsets[1], tile_index)
removed i from tile_path
Hello, I was trying to export the Athena Landscape from an older version of Fortnite and it gives me this error:
C:\Users\User\Desktop\map>C:\Users\User\Desktop\map\fortnite-tga-slice_athena.py -p .\UmodelExport\ -m athena extracting 144 tiles (normal and height data) ... Traceback (most recent call last): File "C:\Users\User\Desktop\map\fortnite-tga-slice_athena.py", line 194, in <module> extract_tiles(asset_path, offset_lookup[key], height_composite, normal_composite) File "C:\Users\User\Desktop\map\fortnite-tga-slice_athena.py", line 78, in extract_tiles tile = Image.open(tile_path) File "C:\Users\User\AppData\Local\Programs\Python\Python38\lib\site-packages\PIL\Image.py", line 2809, in open fp = builtins.open(filename, "rb") FileNotFoundError: [Errno 2] No such file or directory: 'C:\\Users\\User\\Desktop\\map\\UmodelExport\\Game\\Athena\\Maps\\Landscape\\Athena_Terrain_LS_00\\Texture2D_123.tga'
I went to Athena_Terrain_LS_00 and there was no Texture2D_123.tga.
Does anyone know what to do in this situation?
Is it possible to make one heightmap image higher resolution than 1536x1536 or is that the best resolution available in the files?
Any chance on a update to the current Fortnite Chapter 2 map, still can't get the script to run for the life of me.
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