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quicktools's Issues

Feature Suggestion: Grid Fill in addition to Bridge (code inside)

Just a suggestion, but maybe in addition to "Bridge Edge Loops", a "Grid Fill" might be useful too. It's a natural extension and the two really belong together.
Can just add the fill grid after bridge in quick_edit_mode.py like so:

    layout.operator("mesh.bridge_edge_loops")
    layout.operator("mesh.fill_grid")

The above was tested and works. See Below.

gridfill

Status of "Size (Radius) Pressure" not reflected in Sculpt T Panel

Version: 2.70 preview (2.69.10 from builder.blender.org) x64 Windows

So the status update is indeed fixed in 2.70 for symmetry toggles..but for some reason, the Radius/Size toggle delays still in 2.70. The weird part is that the Strength pressure toggle updates fine. It's just the Radius one that doesn't.

  1. Hovering the mouse over the panel T panel forces a refresh
  2. W --> Enable Strength Pressure also forces a refresh, so if the Size Pressure status happens to be out of sync , it'll flip to display the correct status.

I realize you said you can't update this in the script (at least for symmetry), but I figured I'd point it out for the record in case it's of interest. Because it seems that the API change you mentioned only affected the Symmetry toggles (and the Strength Pressure toggle) ,but not the Size Pressure toggle.

See image of inconsistent state (W panel shows that Radius pressure is enabled, T panel shows it's disabled.

pressurestatus

"Add Smart Modifier" --> "Mirror" Doesn't Work Correctly

Version: 2.69 x64 Windows. Official Build.

To recreate the issue:

  1. Load Default Scene.
  2. Shift D duplicate default cube and offset it in y and x directions .
  3. Select both cubes
  4. Q --> "Add Smart Modifier" ---> "Mirror"

It appears to do nothing at first glance, but upon closer inspection you'll see that a mirror modifier gets added to both objects (Rather than the one active object) , and also neither object's mirror has the other object as the "mirror object".

Certain settings (Symmetry status) not immediately reflected in rest of GUI

Blender version: 2.69 Windows x64 Official Release.

Steps to replicate behaviours:

Start with default scene. Go to Sculpt Mode. Activate T panel on left, scroll down and expand "Symmetry". Then move your mouse over your sculpting object. Got to Q --> "Enable X Symmetry". Symmetry is now active and works , but the T panel on the left does not reflect this status (still appears off). Moving the mouse over that panel forces a panel refresh and then it appears to become active.

Not sure if this is simply a limitation of how blender handles GUI panel updates. Thought I'd mention it anyway just in case there was a way to force an panel update.

Edit Mode, Q, "Add Mirror Modifier" tooltip gives incorrect instruction.

Version: 2.69 x64 Windows Official Build

The tooltip says "Add a modifier with clipping, use 2nd selected object as Mirror center"

See image below. It still gets mirrored about the origin, not the other object.
To recreate

  1. Load Default Scene
  2. Duplicate object and move to the left
  3. Select offset object
  4. Shift Select Second object
  5. Go to Edit Mode
  6. select entire mesh, Q--> Add Mirror Modifier

The result is a mirror about origin (not the first selected object).
And you can see in the image below that the "Mirror object" field is empty.
I'm assuming it's not the functionality that's broken, but probably a tooltip mistake?

mirror

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