cer10ty / globalcrisis Goto Github PK
View Code? Open in Web Editor NEWMission for ArmA3 revolving around the CIA/ISI.
Mission for ArmA3 revolving around the CIA/ISI.
Need to preserve fire effects from IED site just outside AAC. Not possible with trigger when landing as player will see / hear explosion. Has to be hidden from player.
Group needs to be tighter together, disabled movement. Currently standing in generic wedge formation.
Only accepts first category of CfgHints, need to add gradual progression aswell.
Helipad on mission start is slightly hovering, seen by user. No point fixing as it's a max 5-second gig, and would require negative height values. Also waves are going to affect the helicopter ontop of the platform if it spills onto it.
Setpos'd every frame to keep it up high. If set free, AI behaviour is bound to be a mad dive from 2km down to 50m above ground once an enemy is spotted, and spinning around uncontrollably, making aiming impossible.
UAV being stationary is noticeable but driver seat is locked and it's only used for a max amount of 10 mins anyhow.
Got to decide between keeping it as single mission or go campaign. Has almost no real value as single mission since the only action is blowing a thing up.
Pre-mission startup screens need to be added.
Athira Drone Strike is left in LB once next mission starts.
fnc_showNotification kicks in twice when starting Athiran Sweep.
Rewrote the entire CfgHints structure, but ingame references may still be wrong. Can't find any but it's a possibility.
Remove mention of boat ride, make them longer (even though there seems to be a max limit of sorts).
Seeking to replace classical weapon holders on tables and ammoboxes.
Side project, post 1.0 release. Right now user has to leave mission and edit it outside to make a feasible mission, maybe add Zeus to give player option for mission creation ingame.
For immersion purposes.
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