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globalcrisis's Issues

Preserve flaming effects

Need to preserve fire effects from IED site just outside AAC. Not possible with trigger when landing as player will see / hear explosion. Has to be hidden from player.

Adjust AI at Hangar

Group needs to be tighter together, disabled movement. Currently standing in generic wedge formation.

Helipad on mission start slightly hovering

Helipad on mission start is slightly hovering, seen by user. No point fixing as it's a max 5-second gig, and would require negative height values. Also waves are going to affect the helicopter ontop of the platform if it spills onto it.

UAV above Athira completely stationary

Setpos'd every frame to keep it up high. If set free, AI behaviour is bound to be a mad dive from 2km down to 50m above ground once an enemy is spotted, and spinning around uncontrollably, making aiming impossible.

UAV being stationary is noticeable but driver seat is locked and it's only used for a max amount of 10 mins anyhow.

Mission/Campaign

Got to decide between keeping it as single mission or go campaign. Has almost no real value as single mission since the only action is blowing a thing up.

Adjust CfgHints

Remove mention of boat ride, make them longer (even though there seems to be a max limit of sorts).

Add Zeus method of mission creation

Side project, post 1.0 release. Right now user has to leave mission and edit it outside to make a feasible mission, maybe add Zeus to give player option for mission creation ingame.

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