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micro-cities's Introduction

Micro Cities

A city building game where you have control of the development of roads, businesses, and houses. You also have control over the infrastructure like power, water, and gas! (Future feature).

Feature List

The features are split up into five different categories; Game Start, Player Moves, Game Components, Rules, Goals, Free Play

Game Start

  • Tile style game/top down view
    • Map is 100 X 100 tiles, each tile is 30 X 30 pixels
  • Game start zoomed into center of map
    • Start with a 20 x 20 tile view
    • Game will expand as time goes on
      • Every [] "clicks" (Exact Specification TBD), expand by 6 tiles on both axes (See Rules for more info)
  • Game will start with a random house and a random store
    • Player will need to connect the two with a road
    • House will have one car
    • Store will ask for one car every

Player Moves

Game Components

  • Car
  • House
  • Mall/Shop
  • Road
  • Bridge
  • Highways

Future Components

  • Power Plant
  • Power Lines
  • Coal Mines
  • Renewable Energy

Rules

  • Once a "week" the board will expand
    • A week will last seven minutes
      • A day lasts a minute
    • Every [] "clicks" (Exact Specification TBD), expand by 6 tiles on both axes (3 up, 3 down, 3 left, 3 right)
  • Players get points for each successful car -> store, work, park, airport, ect. Each time a car makes it to a destination and back to its house, the player gets a point.

Goals

Free Play

  • A sandbox mode where a user doesn't get penalized for not having a car arrive at a destination

micro-cities's People

Contributors

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