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gaveldor2's Introduction

Gaveldor 2: The Engaveling of Ambidextria

Our team members are: Chris Dessonville Ben Greenberg Todd Layton Calvin Lewis Lane Pertusi Andres Romero Jeremy Sharpe Kevin White

Requirements

Gaveldor 2 requires Java Version 1.6 or higher, and a screen resolution of at least 1024 x 768.

Running The Game

To run the game, execute the following command line in the project folder:

java -jar gaveldor2.jar

To run the matchmaking server, execute the following command line in the project folder:

java -jar gaveldor2server.jar

Known Bugs

The following are known bugs with Gaveldor 2: 1) On the instructions page in a widescreen view and fullscreen mode, sometimes the images stretch awkwardly. 2) It is possible to crash Java if you click during a blank loading screen. This is a JVM problem. (This tends to happen more on Windows than Mac.)

gaveldor2's People

Contributors

genephage avatar jesharpe92 avatar kwhite17 avatar tlayton90 avatar

Watchers

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gaveldor2's Issues

Create board assets

Create assets for the displayed board, including the hexagonal tile outlines. Break this into multiple items if you think necessary.

Create GameLogic class

This handles the game logic including the current state (player 1's turn, player 2's turn, game over, etc.) and determining actions to send.

Create credits

We need credits for the main screen.

Include assets and dev team.

Maybe include special thanks (play testers, staff, etc.)

Create Board class

This implements the logic of the board in terms of terrain, piece locations, etc.

Create terrain assets

Create assets for the different types of terrain we have. At the time of writing, these terrains have not been finalized.

Create/find attack sound effects

We need sound effects for the first iteration. For now, you can pull from gaveldor 1.0 if you must, but try iterations please if you have time.

Create piece assets

Create the assets for each individual game piece. Feel free to break this into smaller components if you wish.

Build Final Deliverable

Build and submit the final deliverable (as .exe or .app or whatever works best) to Stellar.

Make UI support states

That is, the UI should be able to display a main screen, instructions screen, credits screen, and actual gameplay.

Create three initial maps

We need three initial maps, with terrain, that we can start to use for developing further gameplay.

Create Unit class

We need to define the Unit class that will be sent over the network. This is different from the Piece abstract class.

Create humorous dialog

One of the things we discussed that might add humor to the game, are random comments that can be sent to your opponent as humorous voices. "Your mother was a limp fish!" might be an example.

The idea was credited to Age of Empires 1.

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