Added a new branch that contains an updated version of my initial project that enables the plugin to be used in the Unity Editor and removes the need to manually move files when building the project.
Note: Only GPU inference is enabled when using the Barracuda engine, due to performance constraints.
Part 1: This post covers the prerequisite software that needs to be installed and how to convert a pretrained model from ONNX format to the OpenVINO Intermediate Representation format.
Part 2: This post walks through the steps needed to create a Dynamic link library (DLL) in Visual Studio to perform inference with the pretrained deep learning model.
Part 3: This post demonstrates how to access the DLL as a plugin inside a Unity project.
Part 1: This post covers the prerequisite software that needs to be installed and how to convert a pretrained model from ONNX format to the OpenVINO Intermediate Representation format.
Part 2: This post walks through the steps needed to create a Dynamic link library (DLL) in Visual Studio to perform inference with the pretrained deep learning model.
Part 3: This post demonstrates how to access the DLL as a plugin inside a Unity project.