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webchuck's Issues

Math.randomize() inconsistent behavior

Math.randomize();
Math.randomf() => float val;

<<<val>>>;

Using Math.randomize() does not seem to reset the random seed, and actually seems to explicitly seed the RNG. Above code gives the same value for Math.randomf() when run successively.

Investigate webchuck playback on mobile

WebChucK playback is very quiet on both iOS and Android.
This requires further investigation of Web Audio playback on mobile devices.

On Android, it seems to be playing out of call volume..

  • perhaps because it thinks it is using the microphone as well as the speaker

API documentation

should document things like setReplacementDac, possibly outlining its role in Chunity vs webchuck (e.g., we are not using it in webchuck, but this may be needed for Chunity)

cannot declare static non-primitive objects

Hi, webchuck is cool!

I encountered an error when running my previous code that runs ok in chuck. The purpose is to access the same mixer in various different .ck files.

public class Mixer{
    static Bus @ bus[6];
    static FxRev @ fxrev;
   static FxDelay @ fxdelay;
   static Master @  master;
}

[<compiled.code>]:line(69): cannot declare static non-primitive objects (yet)...
[<compiled.code>]:line(69): ...(hint: declare as reference (@) & initialize outside class for now)

Will this be supported? Or is there alternative ways to achieve my purpose ?

HID support

We want HID support for mouse and keyboard in webchuck

Loading webchuck doens't work over http

await Chuck.init([]); Chuck.js:92 Uncaught TypeError: Cannot read properties of undefined (reading 'addModule')
Loading this seems to get an error when registering the AudioWorklet node webchuck.js

The error perhaps happens at this line:
await audioContext.audioWorklet.addModule(whereIsChuck + "webchuck.js");

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