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View Code? Open in Web Editor NEWA free mixin-based injection hacked client for Minecraft using the Fabric API
Home Page: https://liquidbounce.net/
License: GNU General Public License v3.0
A free mixin-based injection hacked client for Minecraft using the Fabric API
Home Page: https://liquidbounce.net/
License: GNU General Public License v3.0
Mach mal automlg rein, da es mit fastplace oder Normal scheiße (also das man stirbt) Mach einfach das als modul was man vor dem runter laufen/spring anmachen muss und es dann wasser/spinnenwebe unter ein platziert.
als keline funktion vllt noch machen, dass man aus und anmachen kann was es sein soll (eimer und/oder web) und ob es automatisch in der hand platziert werden soll
Describe the bug
module.getValue(name)
isn't working for script modules. Also causes script module commands to not work properly.
It's currently not possible to set the icon of a script inventory tab because Minecraft is obfuscated. The unobfuscated name has to be remapped.
Describe your feature request.
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
When you open a chest, delay, then start pick item.
https://forum.ccbluex.net/thread.php?id=2929
Additional context
Add any other context or screenshots about the feature request here.
And maybe it can be renameable like
Rotations +
-Head
-Body
Describe the bug
https://streamable.com/ydklx
Describe your feature request.
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
Additional context
Add any other context or screenshots about the feature request here.
Scaffold and tower won't place blacklisted items the player is holding in certain cases.
In contrary to this, blacklisted items in the player's hand will get placed when autoblock is disabled or other not blacklisted items are in the hotbar (for example stone).
Should get fixed by #117
Currently, blacklisted items (like torches) not in the player's hand count towards the displayed block amount. This is misleading since these won't actually get placed.
Should get fixed by #117
Currently only placeholder information about legacy scripts is shown in the ScriptManager which can get confusing if multiple legacy scripts are loaded. Real information should be displayed instead.
Describe your feature request.
Add a visual mode in criticals that will spawn critical particles on hit. This is literally 1 line, so why not add it?
Describe your feature request.
Add onShutdown event (ClientShutdownEvent)
Describe the bug
https://streamable.com/7pwrny
Shows players around as dots.
Nashorn has a flag that optimizes scripts much more aggressively. This can significantly improve performance, but some scripts may not work properly. Also, the time needed to compile the script increases dramatically.
For this reason, script developers should be able to set the flag manually, as long as it works with the script.
Note:
NashornScriptEngineFactory().getScriptEngine("--optimistic-types=true")
title is explanatory.
Describe your feature request.
A few versions ago accounts.json was quite clear. But with the new update it is now much harder to make a smart email:password out of the old ones. It is perhaps possible to convert this somehow via internet pages. Many do not know these websites. Ergo you export everything by hand. Please insert the old synthax, or add an export button, so that you have your alts sorted as txt.
Describe the bug
When you only select the Ping Option in Antibot, the game will freeze or crash after enable Killaura.
To Reproduce
Steps to reproduce the behavior:
Video
https://streamable.com/vtwafu
Solution
Add this line of code to check if the checked entity Null:
if(mc.getNetHandler().getPlayerInfo(player.getUniqueID()) != null)
My solution probably needs to be updated after the cross-version port.
Describe the bug
https://streamable.com/pq0xn the video talks about itself
To Reproduce
Steps to reproduce the behavior:
Screenshots
If applicable, add screenshots to help explain your problem.
Additional information:
.xray add /.xray remove crashes the game if the block does not exist.
Now it looks like this:
https://streamable.com/tkdwcv
Describe the bug
There is no situation where paralysis works.
Not even on vanilla.
Can you make it work on Vanilla?
If not, it can actually be removed.
Additional information:
Describe the bug
KillAura is using the nearest point of the hitbox for the distance check, but the rotations is using the nearest point to your mouse (last rotation) which makes killaura do weird stuff like that :
https://gyazo.com/7c86ff494af21806974555d84e000baa
You can clearly see that it's not aiming where it should aim, it aims at the feet instead of the torso
Describe your feature request.
prevents flowing water from affecting your movements. making you swim as if every block is not flowing.
Additional context
Add any other context or screenshots about the feature request here.
A redstone torch has similar behavior to a normal torch, it should be added to the blacklist to prevent unintended placement.
Should get fixed by #117
Describe the bug
When you press TAB button while setting value LiquidBounce automaticly put space between words.
To Reproduce
Steps to reproduce the behavior:
Additional information:
The module tag cannot be overwritten after being set for the first time. Breaking mode ArrayList display fetaure in certain legacy scripts.
Color strength = saturation of the colors
It's not needed and should just be enabled by default.
Describe the bug
interactautoblock doesn't seem to send the correct interact data.
To Reproduce
Steps to reproduce the behavior:
client->server: play use_entity : {"target":921,"mouse":2,"x":0.20639002323150635,"y":1,"z":-0.09823218733072281}
)client->server: play use_entity : {"target":921,"mouse":2,"x":-149.84375,"y":72,"z":152.5625}
)Screenshots
KillAura with interactautoblock
Additional information:
private fun startBlocking(interactEntity: Entity, interact: Boolean) {
if (interact) {
mc.netHandler.addToSendQueue(C02PacketUseEntity(interactEntity, interactEntity.positionVector))
// ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
mc.netHandler.addToSendQueue(C02PacketUseEntity(interactEntity, C02PacketUseEntity.Action.INTERACT))
}
mc.netHandler.addToSendQueue(C08PacketPlayerBlockPlacement(mc.thePlayer.inventory.getCurrentItem()))
blockingStatus = true
}
net/minecraft/client/multiplayer/PlayerControllerMP.java:515
(line2 and line3 in function(func_178894_a
) body).C02PacketUseEntity
is supposed to be the difference of the position renderViewEntity
looks at and the target's positionHi, i was wondering if someone could help me with something; I have never used Gradle before and im getting this error. thanks in advance!
Error occurred during initialization of VM
Could not reserve enough space for 3145728KB object heap
Describe the bug
When mining, it still autoclicks instead of stopping, which makes you do like 30 swing animations per second, it's super easy to detect
To Reproduce
Mine a block while autoclicking
make discord rpc deactivatable
Instead of moving up to make place for the bubbles it moves down and overlaps with them.
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