Comments (3)
diag_log text "-----------------------------";
x3 = configProperties [(configfile >> "CfgVehicles"), "(configName _x) isKindOf 'Land'"];
{
_initConfig = configProperties [(_x), "(configName _x) == 'EventHandlers'", false];
x4 =_initConfig;
if ((count _initConfig) == 1) then {
_initEH = getText ((_initConfig select 0) >> "init");
if (_initEH != "_this call SLX_XEH_EH_Init") then {
diag_log format ["%1 = %2", (configName _x), _initEH];
systemChat format ["%1 = %2", (configName _x), _initEH];
};
};
} forEach x3;
This code should dump all of the problem entries (just the parents):
"VirtualMan_F = _this call bis_fnc_initVirtualUnit;"
"I_G_Story_Protagonist_F = "
"I_G_resistanceLeader_F = "
"Static_Designator_01_base_F = (_this select 0) execVM "\A3\Static_F_Mark\Designator_01\Scripts\init.sqf""
"Static_Designator_02_base_F = (_this select 0) execVM "\A3\Static_F_Mark\Designator_02\Scripts\init.sqf""
"MBT_03_base_F = if (local (_this select 0)) then {{(_this select 0) animate [_x,(random 1)]} forEach ['HideHull','HideTurret']}"
"C_Offroad_01_F = if (local (_this select 0)) then {[(_this select 0), "", [], true] call bis_fnc_initVehicle;};"
"Offroad_01_repair_base_F = if (local (_this select 0)) then {[(_this select 0), "", [], true] call bis_fnc_initVehicle;};"
"B_G_Offroad_01_repair_F = if (local (_this select 0)) then {[(_this select 0), "", [], true] call bis_fnc_initVehicle;};"
"I_G_Offroad_01_F = if (local (_this select 0)) then {[(_this select 0), "", [], true] call bis_fnc_initVehicle;};"
"I_G_Offroad_01_armed_F = if (local (_this select 0)) then {[(_this select 0), "", [], true] call bis_fnc_initVehicle;};"
"C_Quadbike_01_F = if (local (_this select 0)) then {[(_this select 0), "", [], false] call bis_fnc_initVehicle;};"
"I_G_Quadbike_01_F = if (local (_this select 0)) then {[(_this select 0), "", [], false] call bis_fnc_initVehicle;};"
"C_SUV_01_F = if (local (_this select 0)) then {[(_this select 0), "", [], false] call bis_fnc_initVehicle;};(_this select 0) execVM "\A3\soft_f_gamma\SUV_01\scripts\clock.sqf";"
"Van_01_base_F = (_this select 0) execVM "\A3\soft_f_gamma\van_01\scripts\clock.sqf";if (local (_this select 0)) then {[(_this select 0), "", [], false] call bis_fnc_initVehicle;};"
"I_G_Van_01_transport_F = (_this select 0) execVM "\A3\soft_f_gamma\van_01\scripts\clock.sqf";if (local (_this select 0)) then {[(_this select 0), "", [], false] call bis_fnc_initVehicle;};"
"C_Van_01_fuel_F = (_this select 0) execVM "\A3\soft_f_gamma\van_01\scripts\clock.sqf";if (local (_this select 0)) then {[(_this select 0), "", [], false] call bis_fnc_initVehicle;};"
"I_G_Van_01_fuel_F = (_this select 0) execVM "\A3\soft_f_gamma\van_01\scripts\clock.sqf";if (local (_this select 0)) then {[(_this select 0), "", [], false] call bis_fnc_initVehicle;};"
"C_Kart_01_F = if (local (_this select 0)) then {[(_this select 0), "", nil, nil] call bis_fnc_initVehicle; [(_this select 0)] call bis_fnc_initVehicleKart;};"
from cba_a3.
Some units still missing init
on master:
"VirtualMan_F = _this call bis_fnc_initVirtualUnit;"
"I_G_Story_Protagonist_F = "
"I_G_resistanceLeader_F = "
"Static_Designator_01_base_F = (_this select 0) execVM "\A3\Static_F_Mark\Designator_01\Scripts\init.sqf""
"Static_Designator_02_base_F = (_this select 0) execVM "\A3\Static_F_Mark\Designator_02\Scripts\init.sqf""
from cba_a3.
You are correct with the exception of I_G_Story_Protagonist_F and maybe I_G_resistanceLeader_F.
Although perhaps you meant to comment on #68 instead of this one.
This issue was only focused on fixing hatchbacks. Thanks for the heads up.
from cba_a3.
Related Issues (20)
- [Feature Request]: Add an extra parameter to CBA_fnc_execNextFrame for settable frame delay
- cba
- PerFrameHandler Framework Issue: Stuck Handler Prevents Execution of Subsequent Handlers HOT 8
- CBA_fnc_compatibleItems Error HOT 6
- Frame related functions dont work in Eden Editor
- Latest CBA version does not honor white space in the CBA settings Configuration File for Task Force Arrowhead Radio (BETA) HOT 2
- Some CBA Settings fail to import HOT 5
- Old armaholic link HOT 1
- Camera not working in Keyframe animation HOT 5
- Toggling 2D and 3D on optics doesn't consistently work unless you hit both applicable keybinds at once. HOT 5
- Third Person View HOT 1
- Vehicle Parameter in GetIn Extended Eventhandler has wrong value HOT 2
- 3.16.1.231025 Bugs in /settings/fnc_parse.sqf and /common/fnc_addPlayerAction.sqf HOT 2
- Zeus not working. Zeus Game Master and Spawn AI modules, when placed in Eden Editor, don't work in Single Player HOT 1
- Problem when running arma with cba Addon "cba_ jam _spe" requires addon "WW2_spe_core_c_zzz_lastloaded_c" HOT 6
- My friend cannot connect to a server because Arma 3 says CBA is not detected even though it is installed HOT 8
- the addon config not working HOT 3
- Server doesn't read cba_settings.sqf file in userconfig HOT 4
- CBA_fnc_compatibleItems throws undefined variable errors when called with a single parameter HOT 1
- Модуль HC
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from cba_a3.