This module provides a way to set one-time notifications to be displayed during or after processing a request. Notifications are stored in session and are removed once they have been rendered.
Key Points
- Template engine agnostic, works with any engine you are using (logic/logicless).
- Supports for multiple notifications to be sent.
- Auto refreshes or redirects the page to display the notification.
- Allows you to manipulate the notification output before and after it has been created. This allows you to control the presentation of all notifications with custom html/js.
- No need to refresh or redirect, notifications can be rendered on the same request.
If you want to see it in action: express-flash-notification-example
I realized connect-flash required a template engine with conditional logic to test wether or not to show content. Implementation felt akward when applying this middleware to a logic-less tempalte engine like Mustache. So I wrote a flash notification that can be used in any template engine.
npm i express-flash-notification --save
Flash notifications are stored in a session
.
You will need the cookieParser
middleware and the session
middleware installed.
Depending on your express version it may be bundled in express or for newer releases you will have to npm install
them as seperate modules.
- Using express 4.x in the following examples.
- Using Mustache template engine in the following examples.
You must pass the express application instance as the first argument in the flash()
middleware so the middleware can take advantage of the app.render
method in order to create your notification using your own template engine and views
directory.
const flash = require('express-flash-notification');
const cookieParser = require('cookie-parser');
const session = require('express-session');
const app = express();
// setup views directory, view engine, etc...
app.use(cookieParser());
app.use(session({...}}));
app.use(flash(app));
Wherever you place the local variable flash
, it will be populated with the notifications if there are any. Make sure it does not escape, as the output may be HTML.
<!DOCTYPE html>
<html>
<head>
<title></title>
</head>
<body>
{{{flash}}}
</body>
</html>
NOTICE: If you are using the ejs
template engine, please keep in mind that variables are stored in a locals objects.
So in the above template you would use: <%- locals.flash %>
for unescaped html and <%= locals.message %>
for escaped html.
By default, a view named flash
in your views
directory will be retrieved and used as the default template for your notifications.
The local variables type
and message
will be set, depending on the type and message passed when calling req.render
flash.html
<div class="alert flash">
<button type="button" class="close">×</button>
<i class="fa sign"></i><strong>{{type}}</strong>
<span>{{message}}</span>
</div>
There are several ways to trigger a flash notification:
Note A notification
is a Object with properties that become local view variables when rendering, using the express rendering engine of your choice.
-
req.flash(String message) Sets local variable
message
to the string provided. Sets local variabletype
to a empty string. Will refresh the current page. -
req.flash(String type, String message) First string is the
type
local variable, the second is themessage
local variable. Will refresh the current page. -
req.flash(String type, String message, String redirectUrl) Last argument as a String defines which page to redirect to.
-
req.flash(String type, String message, Boolean renderInThisRequest) Third argument as a Boolean determines whether or not to refresh the page. NOTE If set to
false
, notifications will not be rendered until the next request. If you still want the notification to be rendered on the current request, you can use a function that is returned byreq.flash
Call the function with a callback, the callback will be executed once rendering is complete. exampleapp.all(function SampleExpressRoute(req, res) { const manualRender = req.flash('warn', 'tell them now!', false); manualRender(function(error) { if (error) throw error res.render('layouts/internal'); }) })
-
req.flash(Object notification) You can pass an object as the first argument, the object's properties will be exposed as local variables when rendering the notification template. The property
redirect
is reserved and functions just as you'd expect; a Boolean determines if it will refresh, or as a String you specify where to redirect to.req.flash('info', 'if cats ruled the world', false)
is treated exactly the same as:
req.flash({ type: 'info', message: 'if cats rules the world', redirect: false })
With the flash
middleware in place, all requests will have a req.flash()
method to send out flash notifications.
app.use('/login', function loginProcessor(req, res, next) {
if (req.method !== 'POST') return next();
if (!req.body) return next(new Error('no data was sent to the server, please try again'));
const user = req.body.user;
const pass = req.body.pass;
if (user && pass) {
if (user === 'root' && pass === 'toor') {
res.redirect('/dashboard');
} else {
req.flash('info', 'invalid username or password');
}
} else {
req.flash('info', 'you must enter your username and password to login');
}
});
app.use('/login', function loginErrorHandler(error, req, res, next) {
if (error.message) {
req.flash('error', error.message);
} else {
console.log('there was a nasty login error: %s', error.stack);
next();
}
});
app.get('/login', function loginRenderer(req, res, next) {
res.render('external', {
partials: {
content: 'external/login'
}
});
});
By default, req.flash will redirect to the current url, effectively refreshing the page so to display the flash notification.
It is important that your logic uses return
when using flash or some form of conditioning so you don't get the headers have already been sent error.
For example below, if 2 + 2 ever equals 'fish' the req.flash
method will send out the redirect headers, and execution will continue until the next
function is called, the next
call will also try to set the response headers.
app.use('/get-busy', function(req, res, next) {
if (2 + 2 === 'fish') {
req.flash('error', 'fairies!');
}
// ... other logics go here
next();
})
Keeping in mind the case above, and in case you want to send multiple notifications you can disable the redirect by setting the third parameter to false
.
app.use('/get-busy', function(req, res, next) {
if (2 + 2 === 'fish') {
return req.flash('error', 'fairies!', '/impossible');
}
// ... other logics go here
// headers are not set, so calling next is safe
req.flash('success', 'logics are done', false);
next();
})
When setting the flash middleware, the second parameter accepts an object for configuration. Below is an example with all the options set to their defaults.
app.use(flash(app, {
sessionName: 'flash',
utilityName: 'flash',
localsName: 'flash',
viewName: 'flash',
beforeSingleRender: function(item, callback){ callback(null, item) },
afterAllRender: function(htmlFragments, callback){ callback(null, htmlFragments.join('\n')) }
}));
-
sessionName Is the key used to store the notifications in session:
req.session[sessionName]
-
utilityName Is the name of the function that is exposed in the
req
object, the one used to add new notifications:req[utilityName]('info', 'hello')
-
localsName Is the
locals
variable name where all your notifications will be placed, make sure it does not escape HTML:{{{localsName}}}
-
viewName Is the name of the view that will be used as the template for all notifications:
app/views/viewName.html
-
beforeSingleRender Is called right before each notification is rendered, allowing you to add/remove or modify the local variables passed to the renderer. The first argument is an object with all the locals variables set, typically you will find
item.type
anditem.message
here. The second argument is a callback that must be called withnull
or anError
for the first parameter, and an object with the locals used to render on the second parameter. -
afterAllRender Is called after all notifications have been compiled. Allowing you to append anything like extra HTML to the output. The first argument, is an array with each rendered notification. The second argument is a callback that must be called with
null
or anError
for the first parameter, and the resulting notifications output not as an Array but as a String (Array.join)
Heres an example where custom notifications will be rendered, beforeSingleRender
is used to add class names depending on the type
of notification so the resulting notification looks different depending on its type. Also, afterAllRender
will be used to append some javascript so notification don't just appear, they slide into view.
NOTE {{{flash}}}
is placed in my layout, not shown here
This is my flash.html
view template.
alert_class
and icon_class
will be populated inside of beforeSingleRender
style="display: none"
is set so the appended javascript uses jQuery's slideDown
method to animate its presentation
<div class="alert flash {{alert_class}}" style="display:none">
<button type="button" class="close">×</button>
<i class="fa {{icon_class}} sign"></i><strong>{{type}}</strong>
<span>{{{message}}}</span>
</div>
This is the setup
app.use(require('express-flash-notification')(app, {
viewName: 'elements/flash',
beforeSingleRender: function(notification, callback) {
if (notification.type) {
switch(notification.type) {
case 'error':
notification.alert_class = 'alert-danger'
notification.icon_class = 'fa-times-circle'
break;
case 'alert':
notification.alert_class = 'alert-warning'
notification.icon_class = 'fa-times-circle'
break;
case 'info':
notification.alert_class = 'alert-info'
notification.icon_class = 'fa-times-circle'
break;
case 'success':
notification.alert_class = 'alert-success'
notification.icon_class = 'fa-check'
break;
case 'ok':
notification.alert_class = 'alert-primary'
notification.icon_class = 'fa-check'
break;
}
}
callback(null, notification)
},
afterAllRender: function(htmlFragments, callback) {
// Naive JS is appened, waits a while expecting for the DOM to finish loading,
// The timeout can be removed if jOuery is loaded before this is called, or if you're using vanilla js.
htmlFragments.push([
'<script type="text/javascript">',
' var timer = setInterval(function(){',
' if (window.jOuery){',
' clearInterval(timer)',
' $(".alert.flash").slideDown().find(".close").on("click", function(){$(this).parent().slideUp()})',
' }',
' }, 200)',
'</script>',
].join(''))
callback(null, htmlFragments.join(''))
},
}))
And this is how you'd use it
app.use('/bleh/:ok', function(req, res, next) {
if (req.params.ok) {
req.flash('ok', 'Everything is A-O-K');
} else {
req.flash('warn', 'Quick! everybody panic!');
}
});