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M3 files Import Tools
某些模型导入后,Vol_Target的位置会出现偏移,但比对Hex文件后无法找到具体的偏移值存储位置,而且偏移只出现在其中一个Vol_Target对象上,其余的正确
Hey! It would be possible to fix Thor's model.
Model of any version of Thor is impossible to import.
Greetings and thank you!
某些模型的灯光导入后立即导出,与原模型对比会出现明显的不同,但比对hex文件后,模块版本以及内容数据均一致
某些模型在过场动画编辑器中打开渲染包围球后,会出现复数个球体对象,现阶段未找到对应的数据存储位置
ArtTools在物理体形状类型参数中将CovexMesh类型屏蔽掉了,导致用户无法通过界面参数来设置此种形状类型。但依然可以使用MaxScript的形式来设置此参数
ArtTools导出卷展栏中Project的单选框无法选择,一旦点击任意选项脚本就会报错,导致整个卷展栏失效。
ArtTools工具栏存在无图标的多余工具栏选项,这个选项无法选择使用,影响UI显示效果。
在测试过程中发现ArtTools导出时无法正确导出拥有相同材质的但同时拥有不同可见性动画的两个网格。导出结果为最后导出的可见性动画覆盖掉第一个导出的可见性动画。
具体复现步骤:
m3模型存储旋转动画采用的Quat四元数的形式存储,这种形式在max里转换到欧拉坐标系时会导致出现多解的情况,最终导致旋转动画出现大幅度的跳动。现阶段只能在导入后手动修复被影响的动画。
粒子版本flag为0x0C的模型中,无法在hex文件中找到对应RelativeRotations标志参数的数据,现阶段猜测了一个flag数据作为此参数的数据导入。事实上此数据不正确。
布料系统的相关参数在导出到m3模型时会造成一定的损失,如果需要还原这些参数需要进行一些复杂的运算来实现。现阶段只有MaxInfluenceDistance参数未进行计算。
is SC2ArtTools2016 work on 3DSmax2021?
Open 3DSmax2021 and all of this file is not load (in 3DSMax2021/Plugin folder)
(
Star2OggPlugin.bmi
Star2Exporter.dlt
NullHelper.dlo
FxMaxExporter.dle
FxMax.dlu
)
SC2ArtTools.mzp
I keep receiving this 'MacroScript Error Exception': '--Unkown property: "mainUI" in undefined'
or I need to downgrade my 3DSmax to version 2016 to make this work?
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