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gameobjectpool's Issues

Great pooler, however one major drawback

Hey thanks for sharing your code, its a great pooling system.

One thing I noticed is that the prefab instances don't seem to be created on runtime, and only when my script calls PoolManager.Get()... or is the inspector lying to me?

Also, it would be great to see support for an array/list of prefabs per pool that can then be returned at random, as it's common to require a random prefab (such as effect) when an event occurs.

Nice work!

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