calebcram's Projects
Collection of useful code for for future reference
A unity project with VR setup and capability of interaction between objects and controllers.
A project demonstrating/testing various types of UX/UI menus for virtual reality.
This is a VR kart racing game based on the Mix and Jam tutorial for creating a drifting car controller in Unity: https://www.youtube.com/watch?v=Ki-tWT50cEQ I then modified the script to work with VR input as well as adding a horn to the kart and multiplayer support using Photon.
This is a simple first person shooter prototype built to run on the web via WebGL on github pages. This was developed as part of my undergraduate studies.
A simple racing game prototype that works on various platforms and has realistic car physics and drifting mechanics.
This is a simple prototype with working video functionality in WebGL.
This is a simple hand detection example in WebXR
This is a sample implementation of the MRTK Dock Sample built to WebXR through WebGL and Unity. This content can be interacted with using any XR enabled device such as HoloLens, Quest, PCVR, Android, iOS (via Mozilla WebXR Viewer)
This is the MRTK hand interaction color picker UI example built to WebXR for immersive viewing in the web from a variety of devices.
This is Mixed Reality Toolkit's Dock example built to WebXR. Supported devices include: Quest HoloLens iOS (Using Mozilla XR Viewer Browser) Android (native support) PC (WebXR API Emulator Browser Extension) To try it yourself, follow this link on any XR enabled device.
This is Mixed Reality Toolkit's Elastic System example built to WebXR. Supported devices include: Quest HoloLens iOS (Using Mozilla XR Viewer Browser) Android (native support) PC (WebXR API Emulator Browser Extension) To try it yourself, follow this link on any XR enabled device.
This is Mixed Reality Toolkit's Hand Coach example built to WebXR. Supported devices include: Quest HoloLens iOS (Using Mozilla XR Viewer Browser) Android (native support) PC (WebXR API Emulator Browser Extension) To try it yourself, follow this link on any XR enabled device.
This is a sample implementation of Mixed Reality Toolkit's Hand Interaction demo for Unity through WebGL to the WebXR format. This experience can be accessed via HoloLens, Quest, PCVR, Android and iOS (with Mozilla WebXR Viewer).
This is Mixed Reality Toolkit's Hand Menu Layout example built to WebXR. Supported devices include: Quest HoloLens iOS (Using Mozilla XR Viewer Browser) Android (native support) PC (WebXR API Emulator Browser Extension) To try it yourself, follow this link on any XR enabled device.
This is Mixed Reality Toolkit's Material Gallery example built to WebXR. Supported devices include: Quest HoloLens iOS (Using Mozilla XR Viewer Browser) Android (native support) PC (WebXR API Emulator Browser Extension) To try it yourself, follow this link on any XR enabled device.
This is Mixed Reality Toolkit's Scrolling Objects example built to WebXR. Supported devices include: Quest HoloLens iOS (Using Mozilla XR Viewer Browser) Android (native support) PC (WebXR API Emulator Browser Extension) To try it yourself, follow this link on any XR enabled device
This is Mixed Reality Toolkit's Solver example built to WebXR. Supported devices include: Quest HoloLens iOS (Using Mozilla XR Viewer Browser) Android (native support) PC (WebXR API Emulator Browser Extension) To try it yourself, follow this link on any XR enabled device.
Client to display playback from the HoloLens 2 running the hos application