Git Product home page Git Product logo

slamrecon's Introduction

SLAMRecon

1. Introduction

SLAMRecon is a real-time 3D dense mapping system based on RGB-D camera. The output is a reconstructed indoor scene model. As we know, there are some previous 3D Dense Mapping Systems, like Kinect Fusion. Kinect Fusion using ICP to do registration between adjacent two frames. And ICP will fail when scan some flat area. However, Kinect Fusion doesn’t do any local or global optimization for camera poses. During scan, the reconstruction will drift because of accumulated errors. In our work, we used Orb-Slam to help us estimate camera pose of each frame. Because of orb-slam’s local and global optimization, we can avoid obvious drift when scan an indoor scene. We use an integration and re-integration framework to handle changing camera poses. Once a camera pose changes because of optimization, the system will do re-integration process to remove data influenced by old camera pose from scene volume and integrate data based on new pose to the scene volume.

The system is built based on ORB-SLAM2 and InfiniTAM. More information about SLAMRecon can be found in our project homepage: http://irc.cs.sdu.edu.cn/SLAMRecon
The document about the project an be downloaded here.

The system is developed by Hao Li, Huayong Xu and Guowei Wan.

2. License

SLAMRecon is released under a [GPLv3 license]. More detailed information can be find in LICENSE.txt. For a list of all code/library dependencies (and associated licenses), please see Dependencies.md.

3. System Building

The system is developed on Visual Studio 2013. You can also build the system on other versions(>=2010) of Visual Studio. It is not difficult to transform the code to Linux platform.

3.1 Hardware Requirements

We have tested the system on computer with this configuration:

Rrocessor: Intel(R)Core(TM)i7-6700K CPU @ 4.00GHz
RAM: 16.0GB
Graphics Card: NVIDIA GeForce GTX 980 Ti(6GB)

To use SLAMRecon system, we suggest you employ a compuer that has similar performance to ours. NVIDIA Graphics Card is necessary.

3.2 Software Requirements

3.3 Building

Just open Visual Studio solution file(SLAMRecon.sln).
Modify configurations if you install softwares that versions are different from ones listed in 2.2.
We used x64 solution platform, if you have a win32 system, you should also modify configurations.

4. Dataset

The system support to acquire RGB-D images from both RGB-D camera and files stored on the disk. A example data can be download here. We suggest you put the example data in $PROJECT_FOLDER/data folder. The parameter file for example data is $PROJECT_FOLDER/data/FILES_PARAM3.yaml.

4.1 Download ORB Vocabulary

ORB Vocabulary can be download here. You should put ORB Vocabulary in $PROJECT_FOLDER/data folder.

4.2 More dataset

More data can be got from TUM Dataset: http://vision.in.tum.de/data/datasets/rgbd-dataset/download

slamrecon's People

Contributors

haoli-china avatar huayong avatar

Watchers

 avatar  avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.