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community-civs's Introduction

What is this project?

This is a community project first launched by Caballero Arepa in January 22th of 2023 with the idea to offer Unciv players the ability to create their own unique civilizations. Currently, it features 14 civilization and most of them are complete with all their unique abilities, buildings, units snd icons, but it still seeks for new contributors of the project.

How can I create my own civilization?

You can contribute to the project creating your own civilization creating a pull request to the mod or just describing to the modders how you would shape it creating a dedicated issue and we shall provide adding it among the other ones. Still not satysfied or looking for further feedbacks? Here's our discord server: https://discord.com/channels/586194543280390151/1066831737394565201.

Which parameters should my civilization respect?

  • The civilization should be based around the User (NO: Danubian empire, YES: Username's Userian empire)
  • The civilization doesn't have to be OP. Most of the civs in this mod are around the A tier, we still want them to be balanced in the vanilla game.
  • The rest of the community shall influence your civ, maybe in order to balance it further or maybe just for making it even more original.
  • It is suggested (but not mandatory) to follow the vanilla scheme for creating new civs: give them a unique ability, a unique building, and a unique unit.
  • It is whished to all the community members to have a fun time creating their civ, and it is suggested them to make a free use of all their creativity and passion in this project. Try to make real the most bizzarre ideas that your mind suggest.

Here are the Users with their respective Civilizations

  • A1y0sh4 of Aleksandria
  • Ace Hank of Hankunesia
  • Bamboolord of The Bamboo Kingdom
  • Belias of Wonderland
  • Caballero Arepa of The Duchy of Arepandia
  • Commander Andrew of San Andor
  • Emperor Penguin of Penguinesia
  • Grason of Rakhvia
  • Lady Ferii of Ketonia
  • Lasty стратег of Lasty's Kazakhstan
  • Letstalkaboutdune of Absolute Union
  • Lord of Fire of The Imperium of Fire
  • Probably an FBE Reactor of The Reactors
  • TCube of VividVale
  • Thunder Crims of Thuntopia

community-civs's People

Contributors

a1y0sh4 avatar acehank avatar amfauzn avatar anonymoushundred avatar belias02 avatar benniecubed avatar caballero-arepa avatar emperorpinguin avatar lasty120 avatar letstalkaboutdune avatar ravignir avatar realbamboolord avatar thunderwastaken avatar

Stargazers

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Watchers

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community-civs's Issues

Personality for VividVale

[
{
"name": "BennieCUBED",
"preferredVictoryType": "Scientific",
"culture": 7,
"faith": 1,
"food": 3,
"gold": 4,
"happiness": 5,
"production": 9,
"science": 7,
"military": 4,
"priorities": {
"Tradition": 20,
"Liberty": 30,
"Commerce": 20,
"Rationalism": 30,
"Freedom": 30,
"Order": 20,
},
"warMongering": 2,
"uniques": ["Will not build [Manhattan Project]","Will not build [World Wonder]"],
},

What do you thing?(I'm new between)

{
"name": "San Andor",
"leaderName": "Commander Andrew",
"adjective": ["Andoran"],
"preferredVictoryType": "Domination",

"startIntroPart1": "",
"startIntroPart2": "",
"declaringWar": "My land is too small and the population is increasing,the time have come.",
"attacked": "This will be the last struggle for me and you!",
"defeated": "I can't lost!!!",
"introduction": "Hello my friend its look like you're looking for other civilization?well you found one!",
"neutralHello": "Hello my friend.",
"hateHello": "Hello my foe.",
"tradeRequest": "After a while of consideration i have come up with this deal.",
"outerColor": [256,256,256],
"innerColor": [198,20,25],
"uniqueName": "Last ditch",
"uniques": ["[+40]% combat bonus for [Non-City] units fighting in [Foreign Land]","[-15]% combat bonus for [Non-City] units fighting in [Friendly Land]","cannot gain settlers"],
"cities": ["San Andor"],
},

"name": "Light Chopper",
"uniqueTo": "San Andor",
"replaces": "Helicopter Gunship",
"unitType": "Helicopter",
"movement": 7,
"strength": 50,
"cost": 450,
"requiredTech": "Combined Arms",
"uniques": ["[+50]% Strength <vs [Gunpowder] units>","All tiles costs 1",
"No defensive terrain bonus","Can move after attacking",
"Consumes [1] [Aluminum]"],
"attackSound": "shot"
},

{
"name": "Enlistment",
"replaces": "Courthouse",
"uniqueTo": "San Andor",
"maintenance": 0,
"hurryCostModifier": 50,
"uniques": ["[-1 population][in this city]",[+4] Unit Supply,],
"requiredTech": "Military Science"
},

Icons and stuffs for VividVale

Making some icons for VividVale, I'll make some later btw

Star Gazing Spot:

Untitled5_20230527130314.png

Fire Archer: Untitled7_20230611073107.png

Campsite: Untitled8_20230611073842.png

Also, I would like the campsite to be able to be built without having the city be next to a river tile

I noticed that my fire Archer also has no unique abilities? Screenshot_20230611-081337~2.png

A1y0sh4's civ: Aleksandria

//Nations

{
"name": "Aleksandria",
"leaderName": "A1y0sh4",
"adjective": ["Aleksandrian"],
"startBias": ["Tundra"],
"preferredVictoryType": "Scientific",

        "startIntroPart1": "",
            "startIntroPart2": "",
	
	"declaringWar": "The deeds sing, goddess, of the motherland' son, A1y0sh4, that war enterprises which brought countless glories upon the comrades,\nand sent forth to Hades many valiant enemies, and made them themselves spoil for dogs and every bird.",
	"attacked": "Finally someone ambitious enough to try to win me over. May you succeed or die under my triumph.",
	"defeated": "I know nothing about what I ignore, there's not much that I can do about it,\nand yet my latest realization burns my soul almost as much, in pride, I have burnt till now.",
	"introduction": "Zdravstvuyte! I am A1y0sh4, great emperor of our glorious motherland, but you can call me Alyosha.",
	"neutralHello": "Zdravstvuyte!",
	"hateHello": "I never thought to see you again in this side of the Acheron. What do you want?",
	"tradeRequest": "Some believe that trade is the engine of the world. Would you like to move it in this direction?",
	"favoredReligion": "Christianity",
	"outerColor": [255, 188, 0],
	"innerColor": [255, 255, 255],
	"uniqueName": "The Glory of the Motherland",
	"uniques": ["Empire enters golden age <upon conquering a city>", "[Worker] units gain the [Katorga] promotion"],
	"cities": ["Aleksandriagrad","Nikesburg","Rimgorod","Rodinnesburg","Yekateringrad","Peterinburg","Medvedorod","Ruthensk","Vostgorod",
		"Lyoshasburg","Tovarivsk","Pobedigrad","Aleksisburg","Novaleksandria","Lyoshagrad","Veliksey","kholodnisburg","Veliksandria","Rekasburg",
		"Veragrad","Morozburg"]
},

//Buildings

  {
	"name": "Kreml'",
        "replaces": "Walls",
	"uniqueTo": "Aleksandria",
	"cityStrength": 8,
	"cityHealth": 50,
        "faith": 1,
	"hurryCostModifier": 25,
	"requiredTech": "Masonry",
	"uniques": ["Destroyed when the city is captured", "[-30]% Culture cost of natural border growth [in this city] <during a Golden Age>"]
},

//TileImprovements

  {
	"name": "Katorga",
        "uniqueTo": "Aleksandria",
	"terrainsCanBeBuiltOn": ["Strategic resource", "Land"],
	"production": 1,
	"uniques": ["[+1 Production] <in [Tundra] tiles>", "[+1 Production] <in [Snow] tiles>", "[+1 Production] <when below [0] Happiness>", "[+1 Production] <after discovering [Chemistry]>", "Can only be built to improve a resource", "Can be built just outside your borders",
    	"Constructing it will take over the tiles around it and assign them to your closest city", "Removes removable features when built"],
	"shortcutKey": "K"
},

//UnitPromotions

  {
	"name": "Katorga",
	"uniques": ["Can construct [Katorga] <in [Strategic resource] tiles> <in [Land] tiles>"]
},

VividVale: Icons

Civ icon:
Untitled5_20230316181120
(Hey, it would be greatly appreciated if you could "remaster" my icon as it is difficult and I honestly don't like my icon currently, I also gave up on my Striker icon btw, sorry..!)

Arkistia (New civ)

Poctulemaico
(Civ pic)
"outerColor": [79, 0, 158],
"innerColor": [233, 92, 170],
Leader: Gafazt2
Unique: "Fury of the Arks" -20% tile improvement construction time, +30% Golden Age length, +20% Strength in Friendly Land tiles
Unique unit: Raptor Rider, replacement of horsemen, +5% Strenght in Jungle tiles +1 movement in Jungle tiles (higher cost)
Unique Improvement: Fossil Market, replacement of Ban, +1 gold +2 science.
Mercado de Fosiles
(Bulding pic)
Herrera Rider
(Unit pic)
Raptor Rider
(Unit sprite FantasyHex)

Updating VividVale a little bit

             "name": "VividVale",
	 "style": "VividValean",
             "adjective": ["VividValean"],               
             "leaderName": "BennieCUBED",
             "startBias": ["Coast","Avoid [Tundra]"],
             "preferredVictoryType": "Scientific",
	 "personality": "BennieCUBED",
	 "favoredReligion": "Christianity",

             "declaringWar": "Don't worry, if we win this war, I'll make sure to conserve your culture...",
             "attacked": "Your allies won't look at you the same anymore...",
             "defeated": "Future generations may not sing the same songs; or even speak the same language... But as long as these bloodlines continue, VividVale is still alive.",
             "introduction": "Welcome! We are VividVale. So... What is your culture like..?",               

             "neutralHello": "Hello mate.",
             "hateHello": "Want anything?",

             "tradeRequest": "Hey, Want to trade?",

             "outerColor": [9, 92, 17],
             "innerColor": [210, 136, 7],
             "uniqueName": "Bombora",
             "uniques": ["[+1 Production, +1 Culture] in cities on [Coastal] tiles"],
             "cities": ["Vividstrone","Railak","Daybo River","Coleston","Minvale","Manstown","Coalak","Bensberg","Galeborne","Cannervale","Koola","Waggaton","Sambay","Bunjitown",
	 "Marakapi","Green Frog Gorge","Yukiri-yukiri Bay","Emu Handstrone","Once-upon-tyme","Good-City"],

    },

Changing some things for VividVale

I want to replace the Community Market unique building with a new unique building:

Campsite, Replaces Garden. 1+ Production from Bonus resource tiles in this city

"startIntroPart1": "The people of VividVale learned to thrive on the coast with many neighbouring cultures to learn, and yet some want to destroy those cultures, but you have the power to protect their cultures",

    "startIntroPart2": "can you protect cultures?

Can you create a civilisation that can stand the test of time?",

    "tradeRequest": " Want to make a deal?",

Thanks

VividVale

Name: VividVale
Unique Ability name: Southern Stars

Unique Ability: 2+ Production and 2+ Culture in coastal cities

Unique Building: Community Market (Replaces Market) 1+ Production, 1+ Production from Bonus Resources

Unique Unit: Striker (Replaces Spearman) 1+ Movement, starts with the Charge Promotion

(Just name the leader after my Username, as some other user's did)

"startIntroPart1": "Do good",
"startIntroPart2": "Will you build a civilisation that stands the test of time?",
"declaringWar": "I'm sorry, but you threaten the peace and balance of this world >:/",
"attacked": "Hah! Look at that little Unciv leader with their war declaration! Good job mate, really shows how evil you are",
"defeated": "VividVale has collapsed... We will respect you if you respect us...",
"introduction": "Henala! We are VividVale and we hope to make many allies :)",
"neutralHello": "Hello mate",
"hateHello": "Syth do Erha Ubhun...",
"tradeRequest": "Hey, wanna deal?",

"outerColor": [(a 105), (a 161), (a 31)],
"innerColor": [(a 210), (a 136), (a 7)],

City names: Vividstrone, Railak, Daybo River, Coleston, Narravale, Sveg, Ngurri, Bensberg, Manstown, Once-Upon-Time, Lacoa, Good-City

Personality Behaviours, BennieCUBED

	{

"name": "BennieCUBED",
"preferredVictoryType": "Scientific",
//stats
"culture": 5,
"faith": 1,
"food": 3,
"gold": 4,
"happiness": 5,
"production": 8,
"science": 8,
//behaviours
"military": 4,
"aggressive": 4,
"war": 3,
"commerce": 5,
"diplomacy": 8,
"loyal": 9,
"expansion": 4,
"priorities": {
"Tradition": 30,
"Liberty": 30,
"Commerce": 20,
"Rationalism": 30,
"Freedom": 30,
"Order": 20,
},
"uniques": ["Will not build [Manhattan Project]","Will not build [World Wonder]"],
},

2nd and 3rd uniques for for VividVale :)

2nd UU: Fire Archer which replaces the Composite Archer, No movement cost when pillaging

2nd UB: Star Gazing spot which replaces the Amphitheater, 1+ or 2+ Happiness for every 5 population.

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