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alessandromenti avatar amalon avatar andgi avatar bcoconni avatar dany93 avatar dg-505 avatar f-jjth avatar geoffmcl avatar gijsrooy avatar gilbertohasnofb avatar hbeni avatar hhs81 avatar iahm-col avatar juanvvc avatar legoboyvdlp avatar ltoenning avatar mathieugouin avatar onox avatar t3r avatar thevirtualfer avatar thorstenbr avatar tigert avatar tomgey avatar umm4mm4gumm4 avatar vitosnet avatar wezzer avatar wkitty42 avatar wlbragg avatar zakalawe avatar zaretto avatar

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c172p's Issues

check failures

PRC08 - check failures
Gilberto: tested all failures individually (all instruments, all systems, engine, flaps, etc.) and they all seem to work perfectly as expected. Maybe someone else would like to double check this before marking it as solved, but I guess it's all well here. But see some suggestions concerning failures on items PRC07, PRC10, PRC11 and PRC12

better primer procedure with flooded engine

PRC06 - primer procedure with flooded engine: if the engine is flooded and turned off (lean mix, no throttle, mags off) and then on again, it automatically resets the situation and requires more primer, while in real life it would have a different procedure (it would stay flooded)

  • Ludomotico: I think an (initially) flooded engine will probably start if the starter runs long enough because the movement of the piston will extract the fuel from the cylinders. Beware I never tested this in real life and I'm not completely sure! In any case, I think giving a second chance to the pilot to start the engine by reseting the state of the primer is fair :) Which are the options? Calling thee engineer by reseting the simulator?
  • Gilberto: I believe the normal procedure to start a 172 with flooded engine is as follows: mixture fully lean, throttle fully opened, crank the start keys several times. As soon as the engine starts, mixture fully rich and throttle back to 1000-1200 RPM. I would say that at the moment the engine restarts is the moment where the excess fuel in the tank should be reset. Does this make sense?

Checklist: Turn on beacon light before starting the engine

Correction to the checklist: it is common practise to have the beacon light ON before starting engine, not after (it helps to warn people around that you are about to start the plane)

Should I add this to the "Before Starting Engine" checklist at the end or to "Starting Engine" at the top?

see what to do with the older liveries

TEX13 - see what to do with the older liveries, since they will require some updates if we want to keep them (adding wing lights, propeller, etc. to each one of them)

battery drain when alternator is off

XML15 - if an alternator is turned off (such by a failure), the battery should slowly drain all its energy over a certain period of time (minimally 30 minutes, probably more for a good working battery), causing a complete electrical failure. In case it was not a failure and the alternator is turned on again, the battery should recharge back over time

Panel is too low

hoovering the mouse above the battery switch

XML13 - When hoovering the mouse above the battery switch, it displays the message MASTER. This should be changed to BAT, since a master switch is composed of both BAT and ALT (currently the alternator displays the message ALT which is correct)

Checklist: Add more missing items

Some missing items could be added to the checklists:

To "Before Starting Engine":

  1. "Avionics Power Switch": Add a binding action to turn it off
  2. "Fuel Quantity", "CHECK"

To page 2 of "Before Takeoff":

  1. "Transponder Mode", "SBY OR ALT" (Remove from "Normal Takeoff" and "Short Field Takeoff" checklists)
  2. "Landing Light", "AS REQUIRED"

To "Cruise":

  1. "Altimeter", "SET"
  2. "Fuel Quantity", "CHECK"
  3. "Lights", "AS REQUIRED"

To "Descent":

  1. "ATIS", "NOTED"
  2. "Altimeter", "SET QNH"
  3. "Landing Light", "ON"
  4. "Fuel Quantity", "CHECK"

To "After Landing":

  1. "Transponder", "SBY"
  2. "Landing Light", "AS REQUIRED"
  3. "Taxi Light", "ON"

To "Securing Airplane":

  1. "Power", "SET 1000 RPM"
  2. Change "Avionics, Power, Electrical, Autopilot" to "Electrical Consumers", "ALL OFF" (Which switches should I check exactly?)
  3. "Avionics", "OFF"
  4. Fix marker location of "Ignition Switch"
  5. "Flashing Beacon", "OFF"
  6. "Master Switch", "OFF"
  7. "Parking Brake", "SET AS CONVENIENT"

Doc the blender file

3D15 - Doc the blender file and the caveats involved. Intents to give ludomotico freedom to change the model if i die flying (hehehe).

implement oil management and oil check

PRC07 - implement oil management and oil check

  • Gilberto: related to this, we could implement "low oil pressure" failure and "low or high oil temperature" type of failure

search for unused textures and delete them

TEX12 - search for unused textures and delete them

  • Gilberto: for instance, does our model use the files c172p-02.png, c172p-int-01.png, c172p-int-02.png and UV_cone.png?

optimize all textures

TEX11 - when the project is finished, optimize all textures by creating an optimum palette (indexed colour). Also flatten image of textures that do not use alpha channel before exporting them in order to minimize their sizes. Test load with $ pmap $(ps -C fgfs -o pid=)

better modelling of Ammeter

XML16 - better modelling of Ammeter: it should read zero if battery fully recharged and alternator on, or show the positive flow of current from the alternator to the battery if the latter is not fully recharged, or show the negative flow of energy being drained from the battery if alternator fails or is turned off.

Current implementation has a known bug, reported by @wkitty42:

with the throttle at 13% I have ""good"" AMP output on the gauge. If I drop the throttle one level (PgDn) it drops to 11% and the AMP reading drops below 0 (zero) on the left half of the gauge. This is with the battery switch ON.

I can easily reproduce the issue above.

Organize the blender file

3D14 - Organize the blender file. It was ok, in the first time I imported. Until I realize the livery problem pointed by ludomotico. Then I just reimported the original model and was muuuuuch more lazy than the first time.

save the state of the light switches

XML18 - save the state of the light switches as well, not only the radio volume knobs. This way it is possible to leave the beacon light always ON (as some pilots do, described by ludomotico)

remapping livery texture

3D06 - livery must be discussed. Maybe wing and tail in a single file with all sides (top, bottom, right and left).

  • Gilberto: why? And do you think you can fit wing (top and down), tail (left and right) and stabilizer (top and down) in a single file?!
    *fer: Why ? : Because there is a waste of space in the tail file and in wing file.
    And you think... : Don't know, yet bro. Will see.
  • Gilberto: ok, go for it, just careful not to lower too much the resolution (particularly of the tail since it usually has text, colours, etc)

Instrument illumination is too strong during daytime

XML14 - Instrument illumination is too strong during daytime. In the original c172p, one could hardly tell the difference between 0% and 100% instrument illumination during daytime. At night time, our project behave exactly as expected.

correct background of the attitude indicator

XML03 - the background of the attitude indicator (just behind the moving part which shows the attitude) is currently grey, but it should be coloured according to the file AI1.rgb

  • Ludomotico: This is a weird bug: the background of the AI depends on the angle of view or the zoom level.
  • Gilberto: I can swear this has already been fixed, or am I seeing things?

model carb icing

PRC10 - model carb icing: in specific meteorological conditions where carburator icing would happen, it would cause the engine's RPM to drop, which may be followed by engine roughness and even complete engine failure. Currently I can't make the carburator develop ice.

fine tune ALS shadow

XML08 - fine tune ALS shadow to translate lower with aircraft on deck and translate higher on altitude gain

improve electrical system

XML17 - better modelling of Loadmeter: when both alternator and battery are switched on it reads ~33 V (almost an electric overload, I believe), which is already beyond the yellow range. Turning lights, radios and instrument on and off currently make no difference, but I believe it should raise the load of the system

better texture for the ceiling

TEX03 - better texture for the ceiling

  • Gilberto: what do you mean by better? Right now it has the same texture as the walls. Do you want something different?

improve electrical failure

PRC11 - electrical failure could be actually divided into two different types of failures: 1) electric overload and 2) alternator failure (see XML15 #36)

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