Comments (3)
I have finally found a fix to the issue, actually not just one, but multiple bugs were linked to this problem. First of all, the bullet entity wasn't rendering on the other player's side, this is mainly because the bullet object wasn't being sent after it was shot. Also, the send_health function in network.py wasn't working because the Network class instance made at runtime wasn't being passed through to the Bullet class. Also, some code had to be added to the receive() function in multiplayer.py because it wouldn't update the healthbar as well, but after that, it works now, and is actually working faster than previously, so as a bonus the commit will also add some performance improvements as well, commit coming soon!
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I just noticed that the fullscreen button isn't being shown in the pause menu either, so that's coming with the commit!
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Just made commit! Closing issue...
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Related Issues (20)
- ModuleNotFoundError: No module named "_socket" HOT 11
- Test directory not found when running python build.py command HOT 4
- module missing, paths mixed up HOT 8
- Change in menu.py HOT 3
- Optimisation HOT 4
- Fix any final Windows issues HOT 2
- Add tools HOT 5
- Add different close-range weapons HOT 5
- Add different guns HOT 4
- Add a healing system HOT 2
- Clean up libraries HOT 3
- Finish inventory system HOT 5
- Update to python 3.10 in next release HOT 3
- Add settings HOT 3
- Chat Menu HOT 3
- Player models and Animations HOT 1
- Account system HOT 6
- Add server chat commands for moderators HOT 3
- The pistol doesn't appear HOT 4
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