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kool's Issues

Iceball frozen effect

Add interface, on iceBall Handler.
Each object that want to be frozen will be able to be freeze.
Create effect by surround a transparent ice block.

Cool Down Design

Design 1. Whether for each spell, there is a cool down as a standard design. This could be a visual disaster on a 4 player screen.
Design 2. Use some mana bar, it will grow as time pass by. Each Spell will cause certain mana. This way will need more tests and balanced.

Random Generated Block Environment

  1. Random Generated
  2. Block shapes are better non-uniform, but should have only small gaps between

Interface.
Terrain Controller,
void shrink() {} // Float down the blocks on the surrounding, make sure to guard the last three/two layer

Prefab: Terrain Block:
void onCorruptSpell() {} // Corrupt the Block and the block will disappear, may have some corrupt effect

Reflect Spell Physic Glitches

Currently, it's a elementary school physic calculation.
Need more precise reflection algorithm when collide.
Refer to reflect handler.

Meteor Drop Effect

  1. The meteor itself can be a cube for now. // two effect, one dropping, second explosion, all can use a generated cube.
  2. Need a camera moving effect, go upward and actually see the meteor is dropping
  3. When the meteor is near the ground in a certain level, create a indicator on the ground, effect can be a plane.
  4. When it approaching the ground, try slow the time
  5. Still it need to create a force.

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