A simple demo of the HTML5 Gamepad API, showing debug info and button states for all connected controllers, in realtime.
Built with React, TypeScript, and Stylus
See it in action here: http://html5gamepad.com
Web browser Gamepad API tester
Home Page: http://html5gamepad.com
License: Other
A simple demo of the HTML5 Gamepad API, showing debug info and button states for all connected controllers, in realtime.
Built with React, TypeScript, and Stylus
See it in action here: http://html5gamepad.com
I want to run this on my local machine so that I can test gamepads offline. I tried running bundle exec rackup -p 1234
( I have seen this in another Ruby project). bundle install
works. It is a win10 machine, I want to run it in the linux subsystem
I do not intend this to be rude.
The code available in this repo is out of date with the current site (https://html5gamepad.com). If you haven't had the time to upload it or are not planning on doing so, that is okay too.
Hi, thank you for the great work.
I have one question. Is it possible to create a command line version of that? I want to use the info of the gamepad in my application and I am not familiar with cofee.
It could be highly appreciated if you can do that for me, and you can ask me some money if you want.
You don't have support for DS4 gyro function. https://gyazo.com/b0fc48e4bf61a1c2ffe42be1f8152223
It would be a nice feature to add it to your website.
I connected the PSMove Navigation controller to my Macbook Pro 2017 running macOS Sierra and the controller shows up as a controller but none of the buttons register being pressed.
Since the pagination is for presentation only, and the entire dataset is downloaded to the client on page load, it would be nice to be able to search, sort, and filter the data.
Basic lowercase text str.includes()
filtering would be a great start, but fuzzy search would be even better.
Adding support for sorting by field would be great, too (reversing, sort by count/variant/etc.).
I'm sure you could get community help with this, but I'm not sure how the website relates to this repo, since the site links to this repo, but there's not mention of a repo dedicated to the website source. Is there a repo for that purpose, or plans for one?
This only shows 4 gamepads but theoretically could have more, right?
This is not an issue, but a request. I am finding it incredibly difficult to find a comprehensive list of gamepad names that I could use a a guide for detecting what type of gamepad a person is using. Although I realize this is not an exact science, it seems it would be incredibly easy to create a database using the information gathered from this site. Any way that could be done?
Inside windows, you can configure controller calibration for controllers with unaligned axises, this website ignores this calibration, and reports a range of -0.9 to 0.2 with the middle of the range a -0.411765, what gives a wrong impression for controller support on the web
Under Ubuntu with the inbuilt joystick-testing program, it shows the way. More than often a seperate tool would be needed to show it - the x52 just produces a lot of corners, not a lot of small ones to simulate a curve.
I'm trying to visualize it before and after modding it and found your homepage while researching.
Thought it might be interesting.
Greetings
There is no tool to check the rate at which the controllers send their inputs, like this one is for mouse:
https://zowie.benq.com/ja/support/mouse-rate-checker.html
For example there are tools to change DS4 wired usb polling rate from 250hz to 1000hz, but absolutely no tools to confirm if the controller actually is producing data at 1ms interval instead of 4ms.
I'm talking about the https://html5gamepad.com/ demo or test page. It's a great tool, that would be very usefull to check the polling rates also!
Any chance we can get a compiled version of the code? I would have liked to drag bits of this directly into my codebase but since I don't use CoffeeScript, I can't do that without some effort. So I'm going to go look for examples elsewhere, but for future people in the same situation, a compiled vanilla javascript version would be really handy.
Force feedback and the circles that show the positions of the joysticks are not available in Firefox (they're available in chrome).
was not able to detect an iOS gamepad connected
Currently using a WUP-028 official Nintendo Gamecube adapter using the GCN USB Adapter software (WinUSB (v6.1.7600.16385) drivers) and the sticks (as well as the R and L button analogue inputs) do not show up on the viewer
In macOS it is possible to name controller. This name is then used as id for reporting of top controllers (postGamepad). Please consider using other means of identifying controllers that is less privacy intrusive.
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