Comments (2)
The only thing I can think of at the moment is that your color set is running too early, therefore the color is being reset when the obstacle is spawned.
Try coloring the obstacle later in its lifetime, at this time I can't suggest where.
from chroma.
Yeah I actually just figured out what the cause of this was, I was being an absolute idiot and was checking if the light value was set to gradient instead of if the wall value was. 🤦
from chroma.
Related Issues (20)
- Default Colors Applied One Level Late
- Chroma crashing on 1.24 on the map "curses" by swifter (2980e) HOT 1
- Misplaced Lights HOT 1
- Tracking: V3 Support HOT 4
- Crash with Chroma Chroma 2.6.5 for BS 1.24 HOT 3
- Support for version 1.25.1 HOT 8
- Using no flickering causes issues HOT 2
- 1015 HOT 4
- Wavetapper HOT 1
- Make a wish HOT 1
- Should I expect a mod for 1.27.0 ? HOT 8
- The background is all grey, 1.25.1 issue HOT 1
- Chroma (and NE) breaks the Dragons2 Environment. HOT 2
- Getting SS Rank on everthing with Chroma enabled. HOT 1
- V3 Env Freeze
- Animating wall colors is not working HOT 1
- 1.28 final score issue HOT 1
- Game crashes when using Chroma
- Chroma causes issues with 360 playability HOT 2
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from chroma.