bsehovac / the-cube Goto Github PK
View Code? Open in Web Editor NEWThe Cube - A Rubik's Cube Game
Home Page: https://bsehovac.github.io/the-cube/
The Cube - A Rubik's Cube Game
Home Page: https://bsehovac.github.io/the-cube/
I tried to Use a texture map like this:
// Cube.js -> line 212
if (edge.name === "R") {
var texture = new THREE.TextureLoader().load('/assets/icons/android-chrome-192x192.png');
edge.material.map = texture;
}
Based on the visual outcome, it does indeed load something onto the piece, though I believe it could be done smarter. This way will require a background image per piece.
I really like this repo, and could use it for a party coming up this autumn.. If you have some thoughts on how to achieve the image thingy, I would appreciate you sharing..
Bsehovac, thanks for your work, I really liked it and I decided to personalize it a little for myself, which I share with everyone.
http://vvl99.narod.ru/MAGIC_CUBE/MAGIC_CUBE.html
Added sounds, hotkeys, viewing and writing formulas, additional game options.
Thank you for your hard work.
how to build the css?
Could you please add a start_url
or a scope
to site.webmanifest
maybe can auto slove base on cubejs
It seems this project use three.js, but I look through the package.json and could not find the dependences.
I tried to build the project, however some warnings/errors appeared.
D:\code\node\the-cube>yarn build
yarn run v1.22.17
$ rollup -c rollup.config.build.js && cp upup.min.js export/ && cp upup.sw.min.js export/ && cp index.html export/ && cp -R assets export/
(!) You have passed an unrecognized option
Unknown output options: sourceMap. Allowed options: amd, assetFileNames, banner, chunkFileNames, compact, dir, dynamicImportFunction, entryFileNames, esModule, exports, extend, externalLiveBindings, file, footer, format, freeze, generatedCode, globals, hoistTransitiveImports, indent, inlineDynamicImports, interop, intro, manualChunks, minifyInternalExports, name, namespaceToStringTag, noConflict, outro, paths, plugins, preferConst, preserveModules, preserveModulesRoot, sanitizeFileName, sourcemap, sourcemapExcludeSources, sourcemapFile, sourcemapPathTransform, strict, systemNullSetters, validate
./src/js/Game.js โ ./assets/js/cube.js...
created ./assets/js/cube.js in 345ms
Done in 1.89s.
D:\code\node\the-cube>
Maybe the code need to refactor or update to use the modern build/bundler tools.
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