Comments (2)
Oooh, yeah that's a good idea!
from stitch.
Closing due to deprecation of Stitch Desktop in favor of Stitch for VSCode.
See #138 for details.
from stitch.
Related Issues (20)
- VSCode Extension: Cannot Parse GMImageFolderLayer HOT 1
- VSCode Quality of Life Improvements
- Stitch won't open particular project HOT 2
- Stitch for VSCode: Project fails to load when room has path layer with no path assigned HOT 2
- Adding 'spine' file change detection to the watcher (or an additional watcher)
- Sprite icon update doesn't occur on import HOT 1
- Add a setting for auto-running the watcher
- Unified GameMaker releases feed missing content after 10/13 HOT 1
- Unable to open project HOT 5
- Quest Editor MVP HOT 1
- Need to be able to press F12 on sprites and sounds to view them. HOT 1
- Pressing F12 on a built-in function (such as 'array_length') should open the Game Maker Manual page associated with that function. HOT 1
- Dragging an asset onto another asset should move the dragged asset into the same folder as the target asset.
- Quest Editor: Add cleanup logic to the backups
- When running a project from Stitch, first kill any other running instances HOT 1
- Sprite imports sometimes fail due to "resource busy" errors HOT 4
- Add ability to create new projects
- Create a utility type to get the Static Struct for a target function/struct
- Autocomplete still accumulates partial type names for functions.
- Spine sprite imports delete the GameMaker-created preview image HOT 1
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from stitch.