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Create 'conservative' mode that limits the models to the more common ones

IMPACT MODELS:

  1. Jobs for Transitional Communities: Products and/or services that are manufactured/offered in a manner that allows the business to employ a workforce that is in transition.

  2. Product for Service/Access: Products that subsidize access to important services for the environment, or communities in need. Often described as the necessary revision to the infamous “one for one” model.

  3. Conditional Discounts: A model that rewards customers at an online or brick and mortar establishment for good behavior/acts of kindness or heroism in order to incentive environmental impact.

  4. Sharing Economy (circular economy): A collaborative economy that is built around the concept of sharing/re-selling physical or intellectual resources between peers.

  5. One for One: A model that allows customers to purchase a product that additionally sponsors a product of equal or lesser value to be sent to individuals/communities/organizations in need.

  6. Cradle-to-Cradle Products: Products designed such that once consumed they are easily collected, segregated and converted to new products.

  7. Crowdfunding: A method of fundraising that activates a large group of people (the “crowd”) to make a mass of small donations/purchases that collectively fund a project or initiative.

  8. Civic/Social Incubator or Accelerator: A specialized program that provides the training and resources required to assist entrepreneurs in the development/launch of a product or service that creates social, civic, or environmental impact.

  9. Open Source (services): Services and research findings or methodologies that have been made openly available for all individuals/companies/organizations to use freely.

  10. Sliding Scale Rates: Rates for services that are defined by a company/practitioner on a sliding scale basis, which allows certain markets to subsidize those in need through their purchases. Often described as “partial pro-bono”.

  11. Access to Education: Businesses that develop products and services with the specific purpose to make education and personal development more accessible and enjoyable for their end users.

  12. Percentage of Profit/Revenue: A model in which a company in the service or product-oriented business space donates a pre-determined percentage of their profits or revenues on a yearly, quarterly, or more frequent basis in order to help support environmental causes.

REVENUE MODELS:

  1. Hourly Rate: A structure for paying for a service- provider’s work. Typically when someone is working on an hourly rate, it is for a small job, or for maintenance, and an estimate of hours is provided prior to commencement.

  2. Project/Flat Rate: A structure for paying for a service-provider’s work. A Project/Flat Rate is written into an agreement which covers a set scope for a specific project or engagement in order to accomplish the goals of a project without needing to keep track of hours.

  3. eCommerce: Originally short for “electronic commerce”, eCommerce is a revenue model leveraged for the sale of digital or physical products in which the transaction and customer information are being transferred over the Internet.

  4. Pay-What-You-Want: A revenue model that requires the customer to determine the perceived value of the product or service they seek to purchase.

  5. Freemium: Originally known as “crippleware”, the Freemium model offers users with multiple tiers of packages for a product, with one of those tiers always being free. Most commonly leveraged in the digital space, the free tier includes a limited amount of features, while the paid tiers offer a substantially more robust experience/suite of features.

  6. Donations: The giving of necessary funds, in-kind services, or goods to a non-profit organization or community cause in exchange for a charitable deduction receipt that is written off at the end of each tax year by an individual or company/collective.

  7. Membership/Subscription: The membership/subscription model allows an exclusive community of members and/or subscribers to earn access to recurring goods and/or services and/or access.

  8. Advertisement/Advertising: In general, advertisements are a public display/notice that aims to promote the goods and services of a business, organization, or individual. Advertisements are displayed in/on newspapers, billboards, software applications, websites, social media, and more.

  9. Sponsorship: An agreement between two organizations/businesses in which one of the organizations / businesses will sponsor/support the other via the donation of necessary good / services / cash in exchange for public recognition.

  10. Free Sample: Leveraged by department stores and grocery stores most commonly, Free Samples allow a consumer to obtain a small portion of a new product / service at no cost in order to inspire them to buyin to the full service/product offering.

  11. Cross-Subsidy: A revenue model/pricing structure in which the purchases of a consumer directly fund another product/initiative of the brand they are buying into without them realizing it. Put simply, a cross-subsidy is what happens when one thing pays for another thing.

  12. Secondary Revenue/Revenue from Byproducts: Generating revenue from reselling/ upcycling scrap, byproducts or waste. Or even perhaps by offering consulting services around the product/service company’s best practices.

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