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dribble.tf's Issues

loading demos for cp_process versions other than _final defaults to previously displayed map mesh instead of process map mesh

When loading a demo for cp_process versions other than the final version, such as cp_process_f7, or cp_process_f5, the map mesh will not be changed to cp_process' map mesh.

Instead, the demo will have the map mesh of whichever map that was present in the previously loaded demo.

product_mesh_on_process_f7
Since the site defaults to the product map mesh when it is first opened, loading a cp_process_f7 demo will display the players on the product map mesh.

snakewater_mesh_on_process_f5
After loading the sample demo on snakewater, then loading a cp_process_f5 demo, the map mesh will remain the snakewater map, and will not be updated to the process map mesh.

Adding support for cp_sultry_b8a

Hi,

First of all, thanks for this amazing resource. It's been extremely useful for someone coming back to the game like me :)

Would it be possible to add cp_sultry_b8a to the list of supported maps? As it's now in the map pool for both rgl and etf2l.

I'm also interested in a detailed procedure on how to convert maps for usage in dribble.tf. I've tried converting and importing sultry into the project myself, but I faced a number of errors during playback and didn't have time to pursue solving them. I'm not entirely sure how the map boundaries are computed, or which import/export settings to use in bspsrc/plumber; having those detailed in the readme would be much appreciated!

Thanks again.

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