· dribble.tf [code]
bryjch / dribble.tf Goto Github PK
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Home Page: https://dribble.tf
License: MIT License
View TF2 stv demos in the browser
Home Page: https://dribble.tf
License: MIT License
· dribble.tf [code]
When loading a demo for cp_process versions other than the final version, such as cp_process_f7, or cp_process_f5, the map mesh will not be changed to cp_process' map mesh.
Instead, the demo will have the map mesh of whichever map that was present in the previously loaded demo.
Since the site defaults to the product map mesh when it is first opened, loading a cp_process_f7 demo will display the players on the product map mesh.
After loading the sample demo on snakewater, then loading a cp_process_f5 demo, the map mesh will remain the snakewater map, and will not be updated to the process map mesh.
Hi,
First of all, thanks for this amazing resource. It's been extremely useful for someone coming back to the game like me :)
Would it be possible to add cp_sultry_b8a to the list of supported maps? As it's now in the map pool for both rgl and etf2l.
I'm also interested in a detailed procedure on how to convert maps for usage in dribble.tf. I've tried converting and importing sultry into the project myself, but I faced a number of errors during playback and didn't have time to pursue solving them. I'm not entirely sure how the map boundaries are computed, or which import/export settings to use in bspsrc/plumber; having those detailed in the readme would be much appreciated!
Thanks again.
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