Comments (4)
I haven't seen that before. Changing the edge length should change the size of the box (at least it did the last time I tested it). Are the textures square?
Maybe try one of the example cubemaps in your setup and see if the same thing happens.
from aframe-cubemap-component.
Yeah the images themselves are 2048 x 2048 each. I'll try another cubemap and see what happens.
from aframe-cubemap-component.
Ok the example ones you linked to don't show the same problem in my setup, though I can't see any white edges on my images. I've attached one here for example - I've no idea what's causing it.
from aframe-cubemap-component.
@bryik on closer inspection in photoshop it appears there is a 1 pixel antialiasing type thing around the edges of my images, the developer must have been clamping them in unity or something. Problem is at our end, sorry.
from aframe-cubemap-component.
Related Issues (17)
- The cubemap component doesn't support multi-cubemap in a scene HOT 3
- Cubemap brighter "washed out" compared to equirectangular (a-sky) HOT 11
- Support for A-Frame asset loader syntax for cubemaps HOT 8
- Transparency is broken HOT 1
- Race condition in component updates
- npm install HOT 3
- Fix minification/update build system
- Yokohama example didn't work HOT 2
- Is the name of events in the readme wrong? HOT 1
- negx.jpg is not rendered in yokohama example on MacOS Chrome? HOT 2
- Fix live demos (GH pages) HOT 1
- 'Fade' demo is broken
- Transparency doesn't seem to work? HOT 3
- needed: fade effect when a new cubemap is loaded HOT 6
- Does it support stereo cubemap ? HOT 2
- Update for threejs v111 (A-Frame 1.0.1+) HOT 3
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