Hi, I'm bruh9000.
I'm currently learning JavaScript and TypeScript.
You can reach out to me through @bruh9000 on Discord or at [email protected]
Blockly implementation for moddScript.
Home Page: https://bruh-9000.github.io/moddBlockly/
Hi, I'm bruh9000.
I'm currently learning JavaScript and TypeScript.
You can reach out to me through @bruh9000 on Discord or at [email protected]
Instead of deleting the variable blocks, possibly make it so that it is something such as "undefined value" or something else for the existing blocks, so they aren't automatically deleted.
Right now variables have output types, but inputs that check for input types don't work correctly and allow variables of any type.
If else is very bulky, make a new block for just "if", keep if else not displaying else in code if nothing is in it
Make custom blocks that have correct colors based on their categories
It can be annoying to go inside categories twice to get blocks, move everything out of other categories and add separators if needed
Right now some blocks say things such as moveEntity, while others have the text split up or more readable. Make all blocks not show the text that is in generator.js, but separate the words and make it look nice.
Don't delete all variables when using "Import variables", but delete ones that aren't in the upload, and add new ones.
As in https://technologiescollege.github.io/Blockly-at-rduino/index.html, add a button that shows the moddScript conversion, and add a setting to toggle having the moddScript on screen always.
When you put blocks inside an if statement it will output an error
Make it not possible for the user to change the type of inputs, keep them always inline
In case you close the tab, reload, etc, and your progress is gone
Right now the category colors feel weird, with random categories having their own colors. Make categories have colors that fit well together and then change the colors of the respective categories and the blocks inside them to match
Currently, for most blocks, you can put any block type in it. What should happen is that you can only put specific types of blocks, such as an entity block for moving an entity, or a player block for sending a chat message to a specific player. To do this:
Make blocks always expanded without the user being able to change that setting
Make each category have its color match its blocks' colors
As in https://technologiescollege.github.io/Blockly-at-rduino/index.html, downloads a picture of the current blocks
For things like .owner, for player owner of unit, make the owner wrap around the units so that the units don't have random inputs in them that might confuse new users
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