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View Code? Open in Web Editor NEWA bullet hell top-down shooter with portals and puzzle mechanics. What more stimulation could you want?
A bullet hell top-down shooter with portals and puzzle mechanics. What more stimulation could you want?
Make a function that will shake the screen for a specific duration and with a specific intensity.
Make a system in which enemies will drop certain items upon death.
Create a system that will generate a repeating wall texture for any size rectangular wall (class Wall
).
Add a stat that gives the player a select amount of ammo that can be replenished by scrolling the mouse wheel
Make bouncing bullets
Currently, when a class Player
travels through a portal, its acceleration will reset to 0. What should happen is that its acceleration vectors should be swapped to maintain its direction relative to the portals the player has entered and exited.
Create Movable
object class that Player
class objects can move around or interact with.
When moving to another room, all enemy Health Bars remain on-screen and stay there. The effect compounds the more you switch rooms with enemies in them.
Add material slot squares to the inventory to show the items the player has collected.
Make a custom cursor for the game, with custom indicator icons
Key binds do not carry over through portals. For example, there are two portals; one faces south and one faces east. If the player holds the up key through the south portal, when they exit through the east portal, the will continue moving up even though they should be moving west.
Allow the player to select equipment in the inventory menu. Distinguish the currently selected equipment from the rest.
Create a function for every sprite class called getAccel()
class Class(ActorBase):
def __init__(self):
...
def getAccel(self):
...
return own_accel_value + room_accel_value
def movement(self):
self.accel = getAccel()
When hovering over an item/material in the inventory, a tooltip box should appear and give a description of the item and its stats.
Make an inventory system in which the player can view/interact with materials collected
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