vultrcore's People
vultrcore's Issues
Animations
Forward Plus Rendering
Texture import format metadata
vkWaitForFences Infinite block/device lost
Reflection probes
Shadow Mapping
Skybox
Asset Metadata
We basically need a ".meta" file in the resource directory that is generated by the engine containing additional information such as UUID and the like
Undo System
"Root is not black" free list allocator bug when spam reloading mesh inline with main loop
Rework Resource Browser
Rework imgui editor to better support pop-ups
Shader Hot Reloading
Release Mode Crashes
Crashes when loading scene
Create Multiple Trees for Free List Allocator
This should hopefully optimize the 700ns performance. The idea is to have multiple red-black-trees roots for different sizes, one tree for <128, another for <256, etc.
Endianness for binary files
Replace fbo texture inputs with input attachments
Screen space reflections
String Formatting
Bloom
UUID
Particle Systems
Lightmapping/baked lighting
Gizmos for camera and lights and other invisible objects
Gui
Console Logging/Logger in General
Ambient Occlusion
Shadow Mapping
Multiple objects loading from FBX
Point Lights
Speed up hot reloading
Deleting multiple entities, serializing, then reloading the scene causes assertion in hashmap
PhysX
Prefabs
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