Pico-8 test files and other garbage
PICO-8 is a fantasy console for making, sharing and playing tiny games and other computer programs. It feels like a regular console, but runs on Windows / Mac / Linux. When you turn it on, the machine greets you with a commandline, a suite of cartridge creation tools, and an online cartridge browser called SPLORE.
Display | 128x128 16 colours |
Cartridge Size | 32k |
Sound | 4 channel chip blerps |
Code | Lua |
Sprites | 256 8x8 sprites |
Map | 128x32 cels |
The harsh limitations of PICO-8 are carefully chosen to be fun to work with, to encourage small but expressive designs, and to give cartridges made with PICO-8 their own particular look and feel.
The limitations are really the beauty of PICO-8. It keeps your projects from collapsing under their own weight allowing you to focus on the core game.
- Clock it's a clock with both analog and digital readout. This was a fun project working with circles of the analog portion.
- Mines A Mine Sweeper demake. It kind of works, it's ugly. A few good nuggets in there.
- Mines 2 A Mine Sweeper demake again. Using the good parts of the first and adding multiple progressive levels. It's still ugly.
- Pivot Pico A demake of Pivot XL (from Adamvison Studios). Its slowly improving. It's been fun to work on.
- Canon A failed attempt at a Kitten Canon.
- Jones A failed attempt at a "Jones in the Fast Lane" demake.
- IT Slug A game about tech support hell. Garbage.
- Cave Diver From the tutorial.
- Lander From the tutorial.