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Indie RPG with roguelike dungeons
Setup options menu. Screen resolution, game settings, volume etc. Make images then add functions
Lazy Frog Entertainment.
Framerates are currently around 50-55, or 55-60 without printing. The framerates should be able to sustain 60 on JARVIS-Prime, and sustain 30 FPS on an average computer. Rewrite game using OpenGL to optimise speed and utilise GPU.
Brett - trivia, save the frogs poem and link
Griffin - Fiji, ???
Jackson - gab, straight outta Farnham with cockney rhyming slang
Make text file for adjectives and elements, incorporate generator into weapons generation code, and build framework for stat modifiers.
In studio splash screen, the frog sounds do not transition nicely to the spark animation
Jackson do stat specifications for weapons
Crash happens in contrast() perhaps due to issues with a colour code?
When running spark.py, it crashes and returns an assertion error. Caused when run on computer after downloading spark to a school computer. May be corrupted sound file. Sound plays fine. It appears that sweep.mp3 causes the error.
File:..\..\audio\mpegtoraw.cpp
Line: 505
Expression: audio->rawdatawriteoffset > len
Hex value is blank causing contrast()
to crash.
Get ideas from street and place names, online dungeon generators, books and movies.
Random dungeon name generator, with various styles of dungeon names based on multiple naming structures. Preferably at least 5000 possible names.
Highlight buttons on hover?
Setup exit button to close game. Escape closes game while in intro or menu, but not when in game.
Griffin, Austin work on pixel art weapons. Organize work and get them to send me drafts that I can touch up. Make variations for materials.
A weapon class will make it much easier to add weapons stats as opposed to a dictionary.
Sound sometimes glitches, plays loud clanging noise. No error code.
Add text file to save options preferences.
Make highlighted and depressed versions of buttons, writes code to highlight on hover and depress + click noise on key press.
Add function to grant XP to killer
Write up weapon attributes, add to text file.
Too many files in the main folder; needs to be organized into subfolders (images, sounds, etc)
Figure out bosses for legendary weapons. Ask Griffin and Jackson for ideas. Add devs as bosses and figure out our weapons.
Related to how the stat differences are calculated. choose_equip
is modified when the simulated equip and unequip happen to find stat differences. Find better way to determine stat differences.
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