Is your feature request related to a problem? Please describe.
There are vanilla "/team" features missing/not supported in the latest version of BetterTeams. These include: The ability to hide player nametags, disable collisions, see invisible players (within the team) as a ghost, specific team deathmessage visibility, and have multiple colours within the team name (Although in vanilla survival this is very jank in the way it is done, essentially declaring each unique text string as a different colour then connecting it into one thing)
Describe the solution you'd like
A clear and concise description of what you want to happen.
A BetterTeams equivilent commands/server settings for:
/team modify <teamName> collisionRule [always, never, pushOtherTeams, pushOwnTeam]
/team modify <teamName> deathMessageVisibility [always, never, hideForOtherTeams, hideForOwnTeam]
/team modify <teamName> nametagVisibility [always, never, hideForOtherTeams, hideForOwnTeam]
/team modify <teamName> seeFriendlyInvisibles [true, false]
/team modify <teamName> prefix [{"text":"team ","color":"gray"),{"text":"team","color":"red"}]
<-- Ew gross single line JSON
e.g:
/team collision [on, off]
- Toggles collision within a team, server settings can determine if teams should push other things
/team deathMessages [on, off]
- Toggles death messages showing within a team, server settings for if deathmessages should be shown to any other team
/team nametag [show, hide]
- Toggles nametags/playernames showing to other team members, server settings for if it should display to anything else
/team seeInvis [show, hide]
- Shows invisible teamsmates within the team as a ghost for other teammembers
/team colour &7team &4name
- Modification of the existing /team colour to use colour codes rather than a dropdown of colours
Describe alternatives you've considered
A clear and concise description of any alternative solutions or features you've considered.
Playing vanilla, going outside
Additional context
Sidenote: If you gave all villagers on the server a team and then disabled collisions within that team (but not to anything else) you could make reletively lag friendly entity launchers which would be really cool