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HI EVERYONE!

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My name is Paolo Bonomi and i'm from Milan, Italy. As a computer scientist, my interests span across the interconnected fields of computational geometry, machine learning, and software engineering.

My passion and inclination for manipulating multi-dimensional data, as well as researching and developing new ML models, is what drew me to the exciting field of Computer Vision.

In addition i'm a naturally curious person, and that curiosity keeps pushing me to dig deep into how things really work. I don't plan on stopping at just using libraries; I'm all about understanding the finer details.

Talk to me about:

  • CNN, CapsNet, Transformer, Behavioural Model, RL, etc.
  • Computational Geometry
  • GPU program optimization
  • Indie Games
  • Mathematics and Physics

Paolo Bonomi's Projects

capsnetwork icon capsnetwork

Scripts providing a simple interface to train and evaluate the performance of a simple CapsNet architecture (Hinton 2017) over MNIST based datasets

coons-patch icon coons-patch

Coons Patch configurator. It's possible to choose different types of curves and mix functions.

dronedelivery icon dronedelivery

Prototype of a distributed delivery system which main agents are drones.

explorace icon explorace

3D race game developed in order to appeal the target of Explorers.

flocking icon flocking

2D Simulation, using p5.js, showing the behaviour of a herd of sheep while in threaten by a wolf.

mtg icon mtg

Jar app developed for Magic card game. Allows to create or add your deck and analyze it with various tools,

nleditor icon nleditor

Basic editor for creating languages using Neverlang. The user can creates slice using a guided mapping function and others useful tools. In order to use the highlight text it's mandatory to install pygments command line tool (https://pygments.org/)

orbit icon orbit

2D android game using external sensors.

tgb icon tgb

Script that uses TwitterAPI to automate task over the Twitter social media

vphysics icon vphysics

Prototype of a physics simulation engine using position based dynamics.

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