A simple game development library harnessing SDL.
Complete in progress and intended features for Archipelago are listed below. Most features are currently a work in progress, and this list is expected to expand.
- Primitive shape rendering.
- Text rendering.
- Loading and rendering of textures.
- Input management and event system.
- Base classes for implementing custom game entities and behaviour.
- Friendly data types for use when implementing game behaviour:
- Points.
- Vectors.
- Matrices.
- Optional force-based physics model for game entities.
- Entity collision detection.