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barebones's Issues

How to make drag and drop menu?

I know this question is not that related with the project but I dont know how I can implement Drag and Drop Menu into Dota 2

If worldpanel is tracking an entity thats spawned in fog of war, panel gets instantly deleted

I have this issue in my mod and I experience it as well with the healthbar example for world panels.

The healthpanel is indeed created, however not visible and also setting opacity to 1 doesnt make it visible.

Only worldpanels that are affected are ones that are tracking position of entities, if you use "position" instead of "entity" it works as intended.

To reproduce: create an enemy in a black area, than go to the enemy and notice is has no healthbar applied.

here is a bug

After purchase item from the shop, attribute will directly added to the hero, drop item on the ground is useless.
When item drag from one container to another container, it will go wrong.

I'm unable to run this mod

I tried to run barebones in source 2. it tries to load template map and goes back to main menu. How to fix this?

Hero gold and kill credits incorrectly displayed

Not sure what's causing it, but some mods that use the barebones framework display incorrect gold values on Hero kills (eg. "Tusk pwned Storm Spirit for 0 gold!"), and on building kills, it claims that they were killed by a neutral creep.

I've extensively tested this and it is consistently reproduced. The debug prints (OnTeamKillCredit(), OnEntityKilled()) show that it is in fact attributed to the correct team, but they grant no comeback gold as in regular DotA, and no gold splits occur when a Hero is killed by a tower or creep on the opposite team.

Is there anything in Barebones that would possibly interfere with this system in DotA? It is a pain for mods that are using the original DotA map and are "DotA-esque".

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