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ten-up-ten-down's Introduction

Run GraphQL server: go run . in gql-server

Run frontend - yarn start in ten-up-client-app subdir

A game has players and rounds In a round each player has a bid and a score

Game

  • Id
  • DateTime
  • Has many PlayerRounds
  • Has many Players (not re-used outside of games)

PlayerRounds

  • ID: Round+Player
  • Round (-10 to -1, 1 to 10)
  • Bid
  • Score
  • Player (string name as the ID, can later be joined to some table)
  • Game

TODO

  • Render them

  • Have proper ID structure for PlayerRound

  • Should we build all rounds at game start, or build them as we go?

  • Probably add as we go

  • Allow mutating a given playerround's score and bid

  • Switch to a persistent data store

  • Add "Game" scoping (instead of player rounds being global)

Ideas

  • Button to hit when player takes a trick

Frontend should Mutations:

  • Create Game
  • Add players
  • Add round (uses current player list, sets dealer based on prev round, take # of cards for round)
  • Add Score for given player+round
  • Add Bid for given player+round

Fetching

  • Get all rounds and round info and display, one query
    • at first have this just automatically get subqueries using gql, but look into how we don't n+
  • Know who the dealer is for a given round

TBD

  • Frontend or backend track total score

Add tests for the go server functions and then switch to a new data structure

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