00:00:960 sdl/sdl.cpp:581 N[RENDERER]: Monitor refresh rate: 60 Hz (1920 x 1080)
00:00:975 rend/vulkan/vulkan_context.cpp:234 N[RENDERER]: Vulkan API 1.1. Device AMD RADV RAVEN
00:01:001 rend/vulkan/vulkan_context.h:261 N[RENDERER]: Using depth format D32SfloatS8Uint tiling Optimal
00:01:008 rend/gui.cpp:344 N[RENDERER]: Screen DPI is 142, size 1920 x 988. Scaling by 1.06
00:01:056 rend/vulkan/oit/oit_renderer.cpp:32 N[RENDERER]: OITVulkanRenderer::Init
00:01:163 rend/vulkan/vulkan_context.h:261 N[RENDERER]: Using depth format D32SfloatS8Uint tiling Optimal
00:01:291 rend/vulkan/vulkan_context.h:261 N[RENDERER]: Using depth format D32SfloatS8Uint tiling Optimal
00:10:536 hw/mem/_vmem.cpp:494 N[VMEM]: Info: nvmem is enabled, with addr space of size 4GB
00:10:553 hw/mem/_vmem.cpp:589 N[VMEM]: BASE 0x7fd32bff0000 RAM(16 MB) 0x7fd3b7ff0000 VRAM64(8 MB) 0x7fd3afff0000 ARAM(2 MB) 0x7fd3ac7f0000
00:10:559 hw/mem/_vmem.cpp:494 N[VMEM]: Info: nvmem is enabled, with addr space of size 4GB
00:10:585 hw/mem/_vmem.cpp:589 N[VMEM]: BASE 0x7fd32bff0000 RAM(32 MB) 0x7fd3b7ff0000 VRAM64(16 MB) 0x7fd3afff0000 ARAM(8 MB) 0x7fd3ac7f0000
00:11:490 hw/naomi/naomi_cart.cpp:579 N[NAOMI]: NAOMI GAME ID [MARVEL VS CAPCOM2 JAPAN] region ff players 2 vertical 1
00:11:490 emulator.cpp:235 N[BOOT]: Game ID is [MARVEL VS CAPCOM2 JAPAN]
00:11:497 hw/naomi/naomi_flashrom.cpp:206 N[NAOMI]: EEPROM: horizontal monitor orientation
00:00:675 sdl/sdl.cpp:581 N[RENDERER]: Monitor refresh rate: 60 Hz (1920 x 1080)
00:00:703 rend/vulkan/vulkan_context.cpp:234 N[RENDERER]: Vulkan API 1.1. Device AMD RADV RAVEN
00:00:747 rend/vulkan/vulkan_context.h:261 N[RENDERER]: Using depth format D32SfloatS8Uint tiling Optimal
00:00:748 rend/gui.cpp:344 N[RENDERER]: Screen DPI is 142, size 1920 x 988. Scaling by 1.06
00:00:807 rend/vulkan/oit/oit_renderer.cpp:32 N[RENDERER]: OITVulkanRenderer::Init
00:01:163 hw/mem/_vmem.cpp:494 N[VMEM]: Info: nvmem is enabled, with addr space of size 4GB
00:01:182 rend/vulkan/vulkan_context.h:261 N[RENDERER]: Using depth format D32SfloatS8Uint tiling Optimal
00:01:184 hw/mem/_vmem.cpp:589 N[VMEM]: BASE 0x7fbdb7ff0000 RAM(16 MB) 0x7fbe43ff0000 VRAM64(8 MB) 0x7fbe3bff0000 ARAM(2 MB) 0x7fbe387f0000
00:01:193 hw/mem/_vmem.cpp:494 N[VMEM]: Info: nvmem is enabled, with addr space of size 4GB
00:01:229 hw/mem/_vmem.cpp:589 N[VMEM]: BASE 0x7fbdb7ff0000 RAM(32 MB) 0x7fbe43ff0000 VRAM64(16 MB) 0x7fbe3bff0000 ARAM(8 MB) 0x7fbe387f0000
00:02:945 hw/naomi/naomi_cart.cpp:579 N[NAOMI]: NAOMI GAME ID [MARVEL VS CAPCOM2 JAPAN] region ff players 2 vertical 1
00:02:945 emulator.cpp:235 N[BOOT]: Game ID is [MARVEL VS CAPCOM2 JAPAN]
00:02:966 hw/naomi/naomi_flashrom.cpp:206 N[NAOMI]: EEPROM: horizontal monitor orientation
00:06:984 network/ggpo.cpp:510 N[NETWORK]: GGPO: Using 0 full analog axes
21:14:713 linux/common.cpp:70 E[COMMON]: SIGSEGV @ 0x7fbefd61a689 -> 0x7fbe41ff0000 was not in vram, dynacode:0