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betadciu-engine-source's Issues

Having trouble building

When compiling, It says "Error: Source path "C:/HaxeToolkit/haxe/lib/extension-webm/git/ndll/Windows64/extension-webm.ndll" does not exist" But when I use "lime rebuild extension-webm windows" to get it, it says, Warning: Could not find Visual Studio 2017 VsDevCmd
Missing HXCPP_VARS
Error: Could not automatically setup MSVC

Bug Report: Psych Engine Charts crash on start up.

Please check for duplicates, similar issues or closed issues with the same problem, as well performing simple troubleshooting steps (such as deleting the export folder if it's an issue with compiling, reinstalling Kade Engine) before submitting an issue.

If you are playing a downloaded version of the game, what operating system are you using?

Windows (x86), Windows (x86_64), Linux, or macOS? Specify below.

What version of the game are you using? Look in the bottom left corner of the main menu.

Windows ver 1.4

Have you identified any steps to reproduce the bug? If so, please describe them below. Use images if possible.

It happens with some psych charts and doesn't really have a reason to crash. All work in version 1.3 but no longer work in version 1.4

Please describe your issue. Provide extensive detail and images if possible.

Enhancement: Playing as the Opponent

Please check for duplicates or similar issues before creating this issue.

What is your suggestion, and why should it be implemented?

Can you make an Option to play as the Opponent, it would be fun?

Bug Report: Compiling Issues

Please check for duplicates, similar issues or closed issues with the same problem, as well performing simple troubleshooting steps (such as deleting the export folder if it's an issue with compiling, reinstalling Kade Engine) before submitting an issue.

If you are playing a downloaded version of the game, what operating system are you using?

Windows (x86), Windows (x86_64), Linux, or macOS? Specify below.

What version of the game are you using? Look in the bottom left corner of the main menu.

latest one??

Have you identified any steps to reproduce the bug? If so, please describe them below. Use images if possible.

something about flxAnimate

      PS C:\Users\imfre\Desktop\FNF an Mods\BETADCIU-Engine-Source-main (10)> lime test windows
      source/flxanimate/animate/FlxSymbol.hx:116: characters 75-80 : error: Int should be String
      source/flxanimate/animate/FlxSymbol.hx:116: characters 75-80 :  have: Null<Int>
      source/flxanimate/animate/FlxSymbol.hx:116: characters 75-80 :  want: haxe.extern.EitherType<String, ...>
      source/flxanimate/animate/FlxSymbol.hx:116: characters 75-80 : For function argument 'name'
      source/flxanimate/animate/FlxSymbol.hx:116: characters 61-82 : Void should be Array<flxanimate.animate.FlxLayer>
      source/flxanimate/animate/FlxSymbol.hx:100: characters 34-39 : error: Int should be String
      source/flxanimate/animate/FlxSymbol.hx:100: characters 34-39 :  have: Null<Int>
      source/flxanimate/animate/FlxSymbol.hx:100: characters 34-39 :  want: haxe.extern.EitherType<String, ...>
      source/flxanimate/animate/FlxSymbol.hx:100: characters 34-39 : For function argument 'name'
      source/flxanimate/animate/FlxTimeline.hx:96: characters 25-29 : error: flxanimate.animate.FlxLayer should be Int
      source/flxanimate/animate/FlxTimeline.hx:96: characters 25-29 :  have: haxe.extern.EitherType<..., flxanimate.animate.FlxLayer>
      source/flxanimate/animate/FlxTimeline.hx:96: characters 25-29 :  want: haxe.extern.EitherType<..., Int>
      source/flxanimate/animate/FlxTimeline.hx:96: characters 25-29 : For function argument 'name'
      PS C:\Users\imfre\Desktop\FNF an Mods\BETADCIU-Engine-Source-main (10)>

Please describe your issue. Provide extensive detail and images if possible.

its saying its not installed

Enhancement: add option to force notes to always be on top or visible

Please check for duplicates or similar issues before creating this issue.

What is your suggestion, and why should it be implemented?

add an option to always force the arrows and notes to always be visible and on the top layer during gameplay
(example of whare this is needed: in "synthesize V2" the arrows for gf are not visible during part of the gameplay making the song very difficult or impossible)

error on lime rebuild extension-webm windows

source/Main.hx:75: characters 59-63 : Float should be Int
source/Main.hx:75: characters 59-63 : ... For optional function argument 'updateFramerate'
source/PlayState.hx:83: characters 21-29 : Warning : flixel.system.FlxSound was moved to flixel.sound.FlxSound
source/PlayState.hx:140: characters 17-25 : Warning : flixel.system.FlxSound was moved to flixel.sound.FlxSound
source/PlayState.hx:340: characters 23-31 : Warning : flixel.system.FlxSound was moved to flixel.sound.FlxSound
source/PlayState.hx:1205: characters 17-25 : Warning : flixel.system.FlxSound was moved to flixel.sound.FlxSound
source/PlayState.hx:1207: characters 17-25 : Warning : flixel.system.FlxSound was moved to flixel.sound.FlxSound
source/NGio.hx:12: characters 1-68 : io.newgrounds.objects.events.Result has no field or subtype GetCurrentVersionResult
source/NGio.hx:13: characters 1-61 : io.newgrounds.objects.events.Result has no field or subtype GetVersionResult
source/NGio.hx:47: characters 62-76 : io.newgrounds.Call<io.newgrounds.objects.events.GetCurrentVersionData> has no field addDataHandler (Suggestion: addStatusHandler)
source/NGio.hx:47: characters 104-127 : Type not found : GetCurrentVersionResult
source/NGio.hx:97: characters 25-39 : () -> Void should be Null<io.newgrounds.objects.events.Outcome<io.newgrounds.CallError> -> Void>
source/NGio.hx:97: characters 25-39 : ... For optional function argument 'callback'
source/NGio.hx:100: characters 30-45 : () -> Void should be Null<io.newgrounds.objects.events.Outcome<io.newgrounds.CallError> -> Void>
source/NGio.hx:100: characters 30-45 : ... For optional function argument 'callback'
source/NGio.hx:86: characters 25-34 : () -> Void should be Null<io.newgrounds.LoginOutcome -> Void>
source/NGio.hx:86: characters 25-34 : ... For optional function argument 'callback'
source/PauseSubState.hx:23: characters 17-25 : Warning : flixel.system.FlxSound was moved to flixel.sound.FlxSound
source/PauseSubState.hx:29: characters 20-28 : Warning : flixel.system.FlxSound was moved to flixel.sound.FlxSound
source/ChartingState.hx:83: characters 13-21 : Warning : flixel.system.FlxSound was moved to flixel.sound.FlxSound
source/ChartingState.hx:381: characters 16-24 : Warning : flixel.system.FlxSound was moved to flixel.sound.FlxSound

Bug Report: Icons don't work properly (also there's no botplay)

Icons for some reason are wonky, when the opponent is losing it displays they're neutral icon instead of the losing one, and when the opponent is winning the opposite happens, I tried editing the image but that didn't work.
Oh yeah another thing, there's no botplay (or there probably is but i'm too stupid to find it out)

Bug Report: Uhhh compiling issues

source/flxanimate/animate/FlxSymbol.hx:116: characters 75-80 : error: Int should be String
source/flxanimate/animate/FlxSymbol.hx:116: characters 75-80 : have: Null
source/flxanimate/animate/FlxSymbol.hx:116: characters 75-80 : want: haxe.extern.EitherType<String, ...>
source/flxanimate/animate/FlxSymbol.hx:116: characters 75-80 : For function argument 'name'
source/flxanimate/animate/FlxSymbol.hx:116: characters 61-82 : Void should be Array<flxanimate.animate.FlxLayer>
source/flxanimate/animate/FlxSymbol.hx:100: characters 34-39 : error: Int should be String
source/flxanimate/animate/FlxSymbol.hx:100: characters 34-39 : have: Null
source/flxanimate/animate/FlxSymbol.hx:100: characters 34-39 : want: haxe.extern.EitherType<String, ...>
source/flxanimate/animate/FlxSymbol.hx:100: characters 34-39 : For function argument 'name'
source/flxanimate/animate/FlxTimeline.hx:96: characters 25-29 : error: flxanimate.animate.FlxLayer should be Int
source/flxanimate/animate/FlxTimeline.hx:96: characters 25-29 : have: haxe.extern.EitherType<..., flxanimate.animate.FlxLayer>
source/flxanimate/animate/FlxTimeline.hx:96: characters 25-29 : want: haxe.extern.EitherType<..., Int>
source/flxanimate/animate/FlxTimeline.hx:96: characters 25-29 : For function argument 'name'

what do i need to install to make this stop happening

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