THIS REPOSITORY IS A WORK IN PROGRESS: the readme is more like a brainstorming file until the project gets closer to completing
NEXT THINGS TO DO:
RESEARCH: see if you can mutate an occupied mount... wtf??
figure out how alien goo/fire grow
double check that alien goo is tech 1 aligned???
THINK IT OUT: figure out how fortresses/gun turrets/subspace beacons work
JUST DO IT: * slime
mounts
kill_creature(commander)
if there's a gun turret creature, it must be included in the commanders list of creatures so that it can attack. however, it can't be mutated, disrupted, etc....
should fortress/beacon be mount with speed 0?
should gun turret be creature with speed 0?
I THINK SO. KEEP THINKING
do structures have defense?
subspace beacon give 1 random card when you exit, after the 3rd turn
don't forget that every card played has a chance to influence alignment
implement slime into attacks
implement mounts housing commander as "tenant"
kill commander needs to clear the board