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Lightweight OpenGL based visualizer software for Robotics prototyping purposes
Consolidate the following into vertices.h
Expect Vertex Structs as inputs to the data as shown here:
Create the motions to orbit and pan and zoom with the mouse inside the window.
In order to actually handle Keyboard inputs and mouse inputs I don't want to clog up the main run loop, so this needs to go in it's own class.
The Cameras should exist independently from the control given to them by keyboard input. We keep the pivot owned by the camera, but none of the inputs.
We want to be able to load images in and use them as a texture in our rendered shape. The class should load in a texture and make it available to be used on a shape.
This involves the following classes:
This also includes moving the location of the vertex buffers for various data into the renderer class so we can draw primitives there. I can include a primitive library class that the renderer can access.
We want to be able to add primitives easily to the rendering. Here are some shapes we will use:
Create a camera class that contains the view and projection matrix, and updates it accordingly.
I'll start with two types of cameras:
Render the following in 3D:
Also add the status badge to the readme.
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